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How do I make a texture fit a 3D model?

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BladeMan.EXE:
Y'know how when game makers are using 3d models, they have these sheets of textures that fit perfectly on the model?

How do I convert the surface of a 3d model into a pattern that I can use when drawing the textures, so I know where to put everything?

captaindrewi:
The area of interest you have highlighted is called uv mapping.
there are many programs that do this.
a free one that many use is called uv mapper[classic].
http://www.uvmapper.com/downloads.html
a tutorial for this.
http://www.uvmapper.com/tutorials/tutorial_classic_win.html
Its not the easiest thing to undertake,so i would attempt something not too complicated initially.

BladeMan.EXE:
I downloaded it, but I can't get it to work with .an8 or .3ds files.

And what's that Poser 3 thing mentioned in the tutorial?

captaindrewi:
It has to be an .obj file.
Sorry i didn't check the tutorial,poser is another 3d prog. Ignore it, it's way too complicated as a first attempt to master uv mapping.
Once you have loaded an .obj file ,Select "Edit->New UV Map->Planar or box etc.
when your happy with your map,save the map as a .bmp. you also have to save the model again from within uv mapper.
Then work on the uv map in your favourite art package.
 

BladeMan.EXE:
How do I save a 3d model as a .obj file? Anim8or will only save it in .3ds

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