General Category > General Anim8or Forum

How do I make a texture fit a 3D model?

<< < (3/4) > >>

kreator:

--- Quote from: BladeMan.EXE on May 15, 2015, 04:08:34 pm ---
--- Quote from: kreator on May 15, 2015, 11:24:16 am ---Important: Roadkill uses .obj format models .an8 files will not work with this
--- End quote ---

Umm... Then how can it work with Anim8or?

--- End quote ---

Once you have it UV`d as an .obj File with the Template .Just load it into Anim8or via import as .obj ( anim8or can load .obj Files you know!) then if you want you can resave as a .an8 

Raxx:
By the way...ahah...there's my UVTools script...while you can't really do a lot to the UVs except move the points around, you can easily export them to ppm or svg if they're already there. Makes for a nice looking UVMap to texture over at least!


I only mention this because I finally used it for a project just now, having almost totally forgotten about it :P

neirao:
Raxx,
i try sometimes, but i could never use the UVtool, is to make a step by step tutorial video?
:(
Thanks :)

nemyax:

--- Quote from: neirao on May 15, 2015, 04:14:12 pm ---export .obj from anim8or, import in wings, create the image texture, re-import the obj. and the texture on anim8or

--- End quote ---
If he's using Wings, why involve Anim8or at all?

Raxx:

--- Quote from: neirao on May 18, 2015, 09:13:58 am ---Raxx,
i try sometimes, but i could never use the UVtool, is to make a step by step tutorial video?
:(
Thanks :)

--- End quote ---
There are instructions in the UVTools topic, but I admit the process is a bit convoluted. I wish there were more straightforward methods I could use...unfortunately ASL is still in its infancy. It has powerful potential but is crippled by its lack of critical features and inflexibility.

If all you want to do is export the uvmap to an image, you just select the object(s) you want to export and go to object->export and select either SVG (inkscape, gimp, illustrator) or ppm (photoshop/gimp).

I'll post a usage video in the UVTools topic later for the other features. It's not really useful for unwrapping (yet), but you can do basic editing.


--- Quote from: nemyax on May 18, 2015, 09:59:15 am ---If he's using Wings, why involve Anim8or at all?

--- End quote ---

We all have preferences for different things. Wings3D is a modeling-only package anyway. As for me...

I love to Model in...

* Softimage (mostly organic)
* Anim8or (mostly hard surfaces)but sometimes have to convert to other formats using

* Autodesk FBX Converter
* Blender
* MeshLabFortunately 3D model formats are easily interchangeable...


I Love to Animate in...

* Anime Studio Probut sometimes I have to animate in...

* Blender
* Anim8or
* Project Messiah
* Maya
* 3Ds Maxfor certain jobs.


I love to Unwrap with...

* 3D-Coat
* DeepUVbut sometimes I need to use

* Anim8or
* UVMapper
* Blenderfor certain unwrapping tasks.


I love texturing with

* Paint Tool SAI
* InkScapebut there are times I unwillingly have to use

* 3D-Coat
* PhotoShop
* Gimpfor some texturing requirements...


I love sculpting with

* 3D-Coatbut some jobs require

* ZBrush
* MudBox
Yes, you could go your entire life relying solely on just a couple of all-in-one programs. But that's sometimes inefficient (and boring besides ;))

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version