Artwork > Finished Works and Works in Progress

"Red Proxy" The FSS Proxy Model for character animation

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fromsoysauce:
@ neirao
On the note of animation. This 70 pose test was an exercise to figure out if there were anything that slowed down the pose making process, and by proxy would have put a dent in the speed for making animations. I did mange to find 5 wrinkles in the rig, so to speak. All of which have been ironed out now.

However only 1 of them is something that can visually be apparent, the addition of giving her poseable eyes:


@johnar, heheh, well it's all just in the planning, but I most likely won't have the other proxy's rolled out until I actually have a real character who would exhibit those traits, that said I am currently working on Desert Proxy. So there's that~

I'm also hoping that the addition of turnable eyes, will help to make RP just a smidge more expressive.

thecolclough:

--- Quote from: fromsoysauce on June 01, 2015, 04:46:05 pm ---I'm also hoping that the addition of turnable eyes, will help to make RP just a smidge more expressive.
--- End quote ---
oh, you bet it will!  i once heard from someone in the animation trade that half of all expression is done through the eyes... not sure how accurate the 50% figure is, but i can certainly vouch from experience that the general idea is true.  :)

fromsoysauce:
Well that sounds about right to me~

Before going on to finish desert proxy, I decided to pack Red Proxy with a bunch of weapons to allow for weapon specific poses (though I didn't make such poses for example today).


These weapons will be standard for all proxies.


Desert Proxy Wip:

Arik_the_Red:
Really cool... but all I can think is, "Robo-Stig!"

fromsoysauce:
Heheh stig.

Well here is what Desert-Proxy looks like posed:

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