Artwork > Anim8or Challenges

Skertch #1 -- [ Model A Mannequin ]

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DragonSlayer:

--- Quote from: Raxx on June 11, 2015, 01:07:29 pm ---davdud101, much better! Mirroring subdivision meshes always seemed like something that would be easy for Steve to implement. Someday....
--- End quote ---

Weird, I've been able to mirror subdivision meshes, and convert mirrored into subdivisions (that remain mirrored). The only tool that doesn't work with them that I've noticed is the add edge tool. (I'm using version 1179)

A short gif like this isn't the best proof, but I'm too lazy to record video of me doing it. I did an extrude, then moved the resulting faces.

Raxx:
DragonSlayer, I'm talking about Build->Mirror Image, not active mirrored shapes. I suggested changing the names and features of the mirroring tools in the past but hey, who doesn't like confusion in a tool aimed at beginners :P

AlecJames:
I don't know what it is or how it evolved.  Maybe it flew into a window at high speed?  Is it easier to make a skeleton in figure editor and attach shapes to the bones?  I found that aligning the shapes was fiddly. 

davdud101:
@AlecJames, one thing I particularly like about your style is that it's both simplistic, yet accurate. I feel like you always know what you're aiming for. Nice work :)

AlecJames:
Thanks davdud101 :)

I found an image for inspiration and then set about re-creating it in 3D. 

I hope I haven't deviated too far from the rules. 

I can't remember why - part way through I joined the top part of the legs to the body with join solids.  Once done, I cannot see a way to split / ungroup or otherwise separate - can it be done? I tried selecting the points so I could cut and paste but it wouldn't let me cut.  It won't take long to delete / redo those parts, I was only asking to see if there is a way.

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