Artwork > Finished Works and Works in Progress

Trying out new hair technique

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fromsoysauce:
I have determined that UVmapping and texturing hair is a lot of hard work because of how irregularly it is shaped. So I have been working on a method to make hair that looks good, nice, and fun to look at with just the sheer geometry and material properties alone.



I'm hoping running it through a cel-shading shader for my games will help it look even more attractive.

captaindrewi:
thrillingly brilliant.

fromsoysauce:
Here I try out making a very different shape of hair with the same technique. Had to spend some amount of time thinning out the ends of the hair, it previously looked rake like.

neirao:
Nice, fromsoysauce
post wifreframe too! :)

davdud101:
Very beautiful technique. I think it generally looks better and more natural that UV'd hair, although I guess having some sort of small 'grain' in the hair isn't a bad thing. Brilliant work, as usual!

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