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Anim8or on Touchscreen Computer

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kreator:

--- Quote from: captaindrewi on August 25, 2015, 09:38:49 am ---nor i, i'd much rather progress was made with long awaited animation improvements which seem to get pushed further back time nd time again. whatever happened to the +1 priority idea thing? :o

--- End quote ---

+1 that!!!

ronaldefarmer:
I certainly wouldn't want the touchscreen to be my only input device. I mostly use the keyboard rather than the screen icons to swap between tools, so that wouldn't be a problem for me. (In fact, I wish there was a way to toggle the toolbars on and off in order to have more workspace.) Of course you still need the mouse for a lot of things, but being able to manipulate things right there on the screen made it feel very much like a "hands-on" experience. If there was a way to get the LMB-MMB-RMB functionality, I think it would very useful. I wasn't trying to say that this should become a priority though. I agree that there a number of things that are more important.

Trevor:
Well, on my phone and back when my Ello Touchscreen worked (Backlight died) LMB-Click was touch. LMB-Drag is Touch-Hold-Drag, RMB-Click was Touch-Hold.

So, the only things not doable are MMB and RMB-Drag.

With Multi-Touch interfaces (Win7+ and Phones) you could maybe do something with multiple touches or guestures and touch.

However, as RMB-Drag is usually zoom Z axis, this can be pinch-zoom.
Actually, you could still use the pinch for the Add-Selection Box, that could work, although people might want it to always zoom.

This leaves MMB as something totally un-usable in a touch interface.

Touch would need a bit of thought as it tends to be the opposit to mouse in regard to touch default spinning and zooming a model, vs mouse default selecting things.

Trev

thecolclough:
currently trialing Vegas Studio 13, which has made all its buttons several times bigger compared to previous versions for the benefit of touch users - and as a non-touch user i find it infuriating; it wastes so much screen space.  i don't mind if Steve wants to implement a touch-friendly interface in Anim8or, but PLEASE make it optional so non-touch users can turn it off... because i would definitely want to turn it off!

ronaldefarmer:
When I said it was very cool, I was referring strictly to using the touchscreen in the modeling window. This seemed to work perfectly already (at least on that particular computer) as far as I was able to tell, except for the MMB RMB functions. I wasn't really suggesting any particular changes to Anim8or, just relating an interesting Anim8or experience.

I didn't even try using the buttons or other elements of the Anim8or interface with the touchscreen, and I wouldn't want to do that. Bigger buttons would be a bad thing unless you could toggle them off, or better yet, undock them and drag them to a second monitor in order to have a :) fullscreen modeling window.

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