General Category > General Anim8or Forum
Need help
Owl:
Got my self in trouble, committed to doing a Anim8or project for work, and am stuck. It is just a mechanical simulation, few moving parts.
Have all the parts made and some animation. Is there someone who could fix it up? Will compensate.
Thank You
PS: Who has access to the documentation? Found an area I believe has a mistake. Spent hours trying to get one small procedure to work and finally found the solution, which is different than what works.
DFX2KX:
Mechanical simulation is not what animator was really geared towards. And a lot of the documentation isn't matching up with what you're seeing because some of the documentation is made for the builds after .98 (available on the forums here). So what you see depends a LOT on what version you're using.
ronaldefarmer:
Hello Owl,
Attach the Anim8or file for your project so we can have a look.
davdud101:
--- Quote from: DFX2KX on September 28, 2015, 07:02:29 am ---Mechanical simulation is not what animator was really geared towards.
--- End quote ---
Good play on words, +1
Yeah, I'd like to see that file as well
RudySchneider:
You've got everything mashed up as object01. I assume you want to parent the cage to the quad frame (object04). In that case, you could simply copy the cage portion of object01 itself over to object04, and you should be good to go. I tried it and it works.
Now, if you want the cage to spin on that "rod," you'll need to make it a separate object, which you can then pull into your scene, still parent it to the frame, but now you can rotate it along the z-axis.
BTW, since your object is strictly a hard mechanism, not organic, it's really quite easy to animate without using bones or a motion sequence. Though, I suppose bones helps when an object has multiple moving parts. and repeating a sequence in a scene might be a tad easier than copying and pasting frame data. I would simply insert four instances of the blade object into the scene, position and parent them to the frame. Virtually the same as you have in your figure, but this makes it much easier to alter individual elements. Just an observation.
Interesting scene, BTW.
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