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A Matter of Proportion?

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argo34116:
I have a .3ds model of a spacecraft that I imported into Anim8or and added textures to(I had to invert the textures on the wings). When I added the model to Celestia 1.6.1 everything was good except the markings and lettering on the wings. When viewed in Anim8or the markings are in the proper place,but in Celestia they are cut off. It appears the size is the issue. What do I do to have the craft appear the same as they do in Anim8or?

selden:
I have to admit I haven't encountered this particular type of error. A possibility that occurs to me is that the wings are composed of multiple meshes and the surface texture is only being applied to one of them.

Can you provide a zip containing your files so I could inspect them?

Alternatively, can you provide more details about the surface texture image (size, dimensions, format) and the model (size, number of vertices, number of meshes)?

3DS models have quite a few limitations. You might want to consider trying my CMOD export script, which is available at http://www.classe.cornell.edu/~seb/celestia/modelling.html#4.1

What graphics hardware do you have?

Some cards can only use surface texture images which have sides which are powers of two. Celestia is supposed to be able to rescale non-conforming surface textures so they're usable, but that's relatively recent code and could be buggy. You might try resizing the surface texture image so that (for example) its dimensions are 1024x1024 pixels.

argo34116:
The textures are JPG files 1425X1164. I am running Celestia 1.6.1 on windows 7 with AMD A6-3410 MX APU with Radeon HD Graphics 1.60 GHZ. Thank you for your response and your offer to assist me

argo34116:
Here are some of the textures.

argo34116:
Here is the whole thing. Images and LWO

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