General Category > General Anim8or Forum
A Matter of Proportion?
argo34116:
Is there anyone out there who can correct this problem and provide the proper .cmod,textures,etc here for me? when I used the textures I had to convert them to .jpg format before I used them. It looks great in anim8or, but does not come out that way in Celestia. Thank you all for the imput so far.
selden:
Which online converter did you use?
One of the problems with the model is that it includes 89866 vertices. The 3DS format can't handle more than 64K vertices per mesh, which is why I used OBJ as an intermediate format. My suspicion is that the online service only partially converted the model, so Anim8or can't properly apply the surface textures.
Have you tried rendering the model in Anim8or rather than just looking at the preview provided in the object editor? Rendered objects sometimes can look quite different. The image shown by the editor's preview is optimized for editing, not to be visually accurate.
As I wrote previously, if you can provide the .AN8 model file (in a zip, just as you did the lwo files), I can try taking a look at it.
selden:
I downloaded and installed the trial version of Lightwave 2015-3. (It's full-featured but expires after 30 days.)
It was able to read the .lwo file and export it as an OBJ. It could not export it as 3DS for two reasons:
1. the model included thousands of polygons which had more than 3 vertices. 3DS only supports triangle polygons.
2. after using Lighwave to convert them to polygons with 3 vertices (triangles), the resulting model contained more than 64K vertices.
I then imported the OBJ model into Anim8or. Although Anim8or didn't load the surface texture images, the materials were properly associated with the various sections of the model. When I specified which wing textures to use, Anim8or showed them properly. (I only did the wings. I didn't want to take the time to specify all of them.) See the first screengrab below.
I then exported the model as a CMOD. Celestia showed the wings properly. See the second screengrab below.
As I wrote previously, I suspect the problem is with the 3DS model created by conversion site that you used.
selden:
I edited the OBJ's .MTL file that was created by Lightwave to replace all of the "/" by "\" (Lightwave used Linux directory syntax) and .tif and .png by .jpg. I used Imagemagick's convert command to converted all of the .tif and .png images to .jpg format and put them in the same directory with the OBJ model. Anim8or now loads all of the surface textures automatically when it loads the .obj model. See the first screengrab below. (Neither Anim8or nor Celestia understand TIF format. Using JPG also avoids the unwanted transparency problem.)
I then exported the model in .CMOD format. Celestia now shows the Hammerhead fully textured. See the second screengrab below.
I then created a Celestia "Addon" out of it. It's in SAAB_HAMMERHEAD.zip below.
And finally, I zipped the .an8 model file. It's in hammerhead-lwo-an8.zip below. Only the model file is included, not any of the surface texture images.
I hope this helps.
argo34116:
Thank you soooooo much for your work. It looks great. Can you create a group of three flying in formation? Is there a way to import .cmod into anim8or? I also am not very comfortable with the process of exporting as .cmod seems complicated.
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