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Texture Problems ???

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selden:
Here's a very simple example.

I created a directory within Celestia's extras directory named "example" containing subdirectories
an8
models
textures\medres

I created an empty file in an8 named example.an8
then opened it in anim8or and created a cube
I then created a jpg surface texture image in that same directory named "surface_512.jpg" (and copied it to textures\medres)
loaded the copy of "surface_512.jpg" that's in the same directory with the .an8 model into a material and applied it to the cube.
(See the upper left Anim8or window in the screengrab below)

I did a "save" in Anim8or, then exported the cube as "example.3ds" and moved that file into the "models" subdirectory.

I created a simple example.ssc which orbits the example cube around the Sun. See the editor window at the upper right of the screengrab.

I then ran Celestia and did a "goto example" See the Celestia window at the lower left. It's using the "surface_512.jpg"  that's in the medres directory.

I've appended a zip containing the resulting directory structure, an8 and 3ds models, and their textures. You can extract that Zip into your Celestia extras directory and should get the same results that I got.

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