General Category > General Anim8or Forum
A One Sided Issue???
Steve:
You can flip texture image vertically in the Materials dialog. Click on the Textures button, select the texture and check the "Invert Images" box.
argo34116:
I did the invert image and the image on the right side is the best I could do with it. It was worse before doing invert image.
argo34116:
Perhaps someone here can do better with what I have provided here in attachments? And provide the results here? I am new to this. Thank you
lppena:
--- Quote from: argo34116 on October 26, 2015, 03:39:48 pm ---Perhaps someone here can do better with what I have provided here in attachments? And provide the results here? I am new to this. Thank you
--- End quote ---
Your model group has a lot polygons bro. I tried messing with it in Caligari Truespace but the poly count or the model itself has some issues. I also tried importing it into Anim8or but didn't see the model group.
selden:
The 3DS model that was uploaded contained multiple spacecraft at a random orientation within the coordinate system. When working on a model, you should limit the work to a single model which is carefully aligned with the coordinate system. Then, as the very last step, when it has been modified to be as you want it, you can use it to create an entirely new model consisting of multiple copies of the original.
I deleted two of the models and aligned the remaining one with Anim8or's coordinate system. I then un-grouped the model, deleted the messed up wing and mirrored the one that was OK. (Since you didn't include any surface texture images, I made my own with arrows on it so I could judge its alignment.)
I've attached a zip of the resulting .an8 model. Like the 3DS, it requires two textures: "wing.jpg" and "engine thing.jpg"
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