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Trackball in the Scene Editor

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Steve:
Overall using the trackball for editing bones in the Scene editor works quite well. There are a few minor bugs, however, that I noticed after I'd posted the update.  I'm in the process of fixing these.

Please reply to this topic with other issues that you may find.

Direct bone manipulation: If you click-drag on a bone to rotate it instead of using the trackball, it makes an initial jump to a different location. I know what's causing this and should have it fixed soon.

Wierd crash: Clicking on a Figure in Rotate Bone mode from the Camera view can crash. I'm still chasing this one down.

Tiny Trackballs: In the Camera and Perspective views the trackball size isn't correct. This should be easy to fix.

johnar:
I've noticed you can't select a bone in scene editor unless the fast select is on.......(1198),
 and something else, the selected bone doesn't stay 'orange' when you move the cursor away from it. In earlier versions, the selected bone(s) stayed 'visibly' selected until it was 'un-selected'.

Steve:
johnar[: yes, I see how that could be a problem :)  I have a fix for the bugs shown above about ready. I'll fix this before I post it.

Thanks for the bug report!

Steve:
These bugs should all be fixed in build 1199 :)  Give it a try and let me know what you think!

johnar:
Hi steve.

Direct bone manipulation isn't jumping like it was.

Trackball size seems fine to me, and i've clicked  many times on my figure in camera view without a crash.

 Can now select bones with fast-select off, and notice now that bone stays visibly selected.
        Thanks Steve.

Found another bug: Cannot select multiple bones in scene mode. (left click 1 bone, right click to select additional bones, not working)
 Works in figure and sequence modes tho.
 Awesome stuff steve. really really cool.                                                             

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