General Category > Ongoing Anim8or Development
"Floating" Track Window
Steve:
johnar: I'm having trouble seeing the difference between position and location when adding new keys. I can't make either orientation or position add a key using the dialog box unless I change a value in it, then they both add a key. (Of course the "Animate" key needs to be enabled.)
johnar:
Sorry steve. Will try better to explain.
Heres a quick test to show what i mean.
New scene, animate key on and the timetrack open.
Add an object. Double click on the object, (or the name in time track), to show the 'Object element editor'.
Click the ... box, next to the 'orientation value boxes', and the 'Key Position Editor' appears. Just click 'OK' and an orientation key is created in the timetrack. (as it always has done)
Now click the ... box next to the Location value boxes. Click 'OK' in the 'Key Position Editor', and no key for position is recorded in the timetrack. (as it just did with the orientation key).
Anim8or has always 'automatically' set a key by simply clicking 'OK' in the key position editors, without needing to enter any values. The key is created using the values already in the boxes. I've always used this method for quickly adding position and/or orientation keys without altering the current position and/or orientation of the object or figure.
EDIT:
(just a thought)
When you're in the 'object element editor', and you click on the 'Location ... button, the editor that pops up is called the 'Key Position Editor'.
When you click on the Orientation ... button, the editor that pops up is ALSO called the 'Key Position Editor'. Should it be called the 'Key Orientation Editor'. :-\
Edit:
Actually, so, rather than this:
would it make more sense something like this:
Steve:
OK, now I get it. I was just editing the numbers in the mail dialog box, not clicking on the "..." button. I'll fix this so the position acts just like all the others.
(If you watch the graph editor closely, you'll see that when you click "OK" in the Key Position editor it flashes a position key for a moment and then it vanishes. So Anim8or is *trying* to do it :) )
Raxx:
While we're talking about keys and stuff, there's the issue of not being able to double click or open in any way an expression controller (outside of position, orientation, etc) after it's been created, in order to edit it.
Steve:
Raxx: OK to make sure I found the same issue:
If you double click on the name of a controller in the Graph Window it brings up the Key Value Editor dialog. Clicking on the "Edit" button in the "Expression" box at the bottom let's you edit it's script.
This doesn't work, however, in the Track Window. Double clicking on the name doesn't show the Key Value Editor dialog when there is a script. It does if there is no script.
#098-082 - Double clicking on a controller name in the Track Window doesn't show the Key Value Editor when the controller is a script.
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