General Category > Ongoing Anim8or Development
High Memory Use and Slow Playback Problem
slex:
steve: here is the missing file, I didn't use it for the texturing nor the file that you already found, file 'texture0' is missing but it's the same as 'untitled 2'.
slex:
trevor- on my computer(i3 CPU, integrated graphics) it plays in sequence at 30Fps, in scene 16Fps. I've tried to open it with few older versions of anim8or and the results are similar.
The only thing that speeds up the play preview a bit is to hit the wireframe mode button, if everything is hidden except bones then it goes at full speed. It's interesting that moving thru the scene with time slider allows much faster preview
Steve:
The only time I get less than 30 fps for any scene or sequence is with 4 views, flat rendered with lines shown. I have an I7 with a GeForce 960. I noticed that the head has far more faces than necessary.
I suggest reducing the subdivision level to just 1, or simply replacing the head with a simple sphere. If you set the divisions to 16x16 or 32x16 it should look fine.
slex:
thanks for the idea, interesting- I just changed subdivided head to mesh which gives 30Fps at preview in scene and no lag at all. Scene mode 'likes' meshes :)
update- render time for camera view is almost twice faster when all the subdivisions are converted to meshes
Trevor:
Steve, what i7 do you have?
i7 is a catagory and means "Performance", where i5 ="Efficiency" and i3 = "Value"
The Specs of the chip are in its name, i.e. Northwood, IvyBridge, Haswell, Broadwell etc
As for the model, Ill need to try it again later to see if there are any differences between subdivide and mesh at the same polycount.
Trev
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