General Category > Ongoing Anim8or Development

Current Development Release - Build 1269, February 14, 2017

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nemyax:

--- Quote from: R3dknight on February 12, 2017, 08:20:22 am ---of course without the <>
--- End quote ---
Hey, I'm not that thick =)
This is a known issue with nVidia hardware. You're using AMD, so that explains it.

R3dknight:
well at least we know where the bug are and how Steve can fix this
or maybe we can get a linux version of anim8or? :P  also with some addition of GLSL scripts

Raxx:
Anim8or already has GLSL workspace rendering. If it's not enabled for you, go to View->Preferences and enable it.

If you meant us being able to use our own shaders instead of Anim8or's materials, that'd probably be a long time coming.

Steve:
It's been a while so here's another build 1269. I've also been bringing the documentation up to date. There are a lot of new modeling tools, IK, a much improved work flow, etc. since I last made an "Official Release".  It's about time for another one, don't you think? So after this build I'm going to start labeling things as Beta.

I haven't decided if it will be v0.99 or v1.0 - probably should just bite the bullet and call it v1.0. That way I can start on v1.1 sooner

davdud101:
I'm having trouble holding back the congrats, even while v1.0 isn't out yet! Anim8or sure has come a *LONG* way - keep up the good work! :D

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