General Category > Ongoing Anim8or Development
Current Development Release - Build 1269, February 14, 2017
Steve:
Ok here's a small update: build 1240
Trevor: I worked on the Extrude Connected tool. It should keep all the new faces parallel to the original ones for your example. I added a lot of fairly complex code; can you give it a good testing?
argee: The crash on start-up that you reported should be fixed. Can you give it a try?
daniel99: I fixed the IK controls so they work again when bones aren't being drawn. Haven't gotten to the other things yet but they're coming. Some features don't really make any sense in the Sequence editor. For example, you can't edit the Figure's location or orientation so locking a foot to a point on the ground is undefined. Once IK is in the Scene editor it will work.
daniel99:
Thanks, Steve. Yes, looks great.
Just one small question. Would be possible to have the IK controls show over the figure? Like, sometimes I have some controls inside the mesh (next to the bones, of course), and they're not visible. Would be better to have them show over the mesh, even when they're inside it, to be easier to grab?
Also, about the ... limbs locking. I made a little gif showing what I mean. The body could be moved by the root, and even rotated, within the Joint Limits set in the Bone Editor. Same as a limb moves.
Something like DoIK does it for after effects, but that's only 2D
daniel99:
Update: Sorry, I forgot to mention. It seems the command Ctrl+B doesn't fully work since the last few versions. For example, Using ARB and Using OpenGL Materials works, but Using GLSL is not...And is unfortunate, because GLSL shows the most accurate sim based on scene lighting.
argee:
--- Quote from: Steve on August 12, 2016, 07:17:42 pm ---argee: The crash on start-up that you reported should be fixed. Can you give it a try?
--- End quote ---
Yes! starts up fine with no file association required! Thanks Steve! :)
Trevor:
Danial, as mentioned by Steve, what you are asking for is a "Scene Mode" option, not a sequence mode option.
Sequence is locked to origin, movement within a world makes no sence, if you want to walk round a world you need to be in scene mode.
This was something I found with trying to import GoldenEye animations to an8.
We first used the sequence mode but after sub had said that animations also "moved" we needed to move them into Scene Mode.
Cool, Ill download and test.
oh, just read
"Extrude Connected Faces: Faces are now extruded parallel to the original faces in most cases. This is physically impossible without the introduction of additional faces to cap points with complex geometry."
What do you mean exactly?
I might find out once I start testing
Trev
Ive given 1240 a quick whirl and its perfect.
Im still not sure what you meant with the above comment as I see no extra faces being created that are any different to before
Ive extruded skirting on rooms : Perfect.
Ive extrided a sphere like when people talk about the core of the earth : Close enough, easy fix
I extruded a cog : Perfect
I then took the cog and kept extruding bit, merging points etc all perfect
Just need to copy that code into shell mode now :)
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