General Category > Ongoing Anim8or Development

Current Development Release - Build 1269, February 14, 2017

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Steve:
ronaldefarmer: Unfortunately what you are asking would be rather complicated to implement.  I also think it's ambiguous. What happens when the points don't meet at the same time, if multiple points cross from other directions? The user may have a good idea what they want but I can't think of a good algorithm for deciding.

Note: I've cleaned up the Shell command so it keeps faces parallel, similar to Extrude Connected. This will be in the next build.

Steve:
daniel99: Re: Ctrl-B:

1. Can you set UsingShaders+GLSL in the View->Preferences dialog? Ctrl-B should cycle through GLSL-->ARB-->NotUsingShaders-->GLSL (but close the dialog first, type Ctrl-B, and re-open it for it to work.
2. Is the GLSL setting possibly grayed out?

ronaldefarmer:
Thanks for explaining, Steve. And thanks again for the many recent improvements.

daniel99:
Steve:

It happened for a couple of my projects where I use IK, quite often. I even considered this happens because I move the controllers to fast :D (I know this couldn't be the reason)

I use the arrow keys to move through the sequence, and even for playback, so I don't really use the loopmode.

Here's one of the projects, and how it behaved since opening the project. It took 1m30s to freeze. If you think would help find the cause, I can provide this project.

Thanks.



As for the Ctrl+B, the GSLS is not grayed out. I'll try to find the project I talked about, maybe to provide a screen shot.

slex:
daniel99 - I think that you undo buffer hogs the memory because it tries to remember all the undo-redo steps. I had similar issue and that's the only thing I find suspicious. Open the task manager and see how the memory used by Anim8or increases after every movement. You can free that memory by save+close+reopen the project. Integrated GPU uses the computer RAM, maybe it works better with dedicated GPU.
 Anyway, some mechanism should be implemented which 'forgets' the undo steps older than let's say 20th or if used memory is above 200MB, I'm sure Anim8or wouldn't crash then.

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