General Category > Ongoing Anim8or Development

Current Development Release - Build 1269, February 14, 2017

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daniel99:
Yes, that's a good idea, like I mentioned in the e-mails. Would be helpful to see the IK controls on top.
I am :D I can't wait to test characters walking with the next IK update. \m/\m/\m/
   Btw, great to have IK in scene mode. I'm still having that problem with freeze/crash from time to time, but I hope for the best :)

nemyax:
Steve
What happened to the bone dragging functionality? It only worked in a couple of builds, but then it was gone.

Steve:
nemyax: Sorry but I don't quite follow. What tool doesn't allow bone dragging now, and what was the last build that it did?

nemyax:
I mean the Edit Bone tool in figure mode. Currently it duplicates the functionality of Rotate Bone, but it used to move joints before you added the trackballs.

Steve:
Well, now it does change the bone length when you click-drag on the bone tip, but it also rotates the bone at the same time. Kind of weird :) I'll change it to only change the bone's length when you click on the tip, and only rotate it when you click on the bone (LMB=X-axis, RMB=Y-axis, MMB=Z-axis).

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