General Category > Ongoing Anim8or Development
Current Development Release - Build 1269, February 14, 2017
nemyax:
To be really useful, the tool should not only change the length, but also aim the bone at the cursor simultaneously.
daniel99:
Fortunately, I got used to this change, but both Steve and Nemyax ideas sound great!
Steve:
The click-drag-on-a-bone-to-follow-the-cursor rotation was changed in build 1203 and then build 1235 introduced an error that makes that do weird things when there are a lot of nested rotations. I'll fix this for the next drop.
nemyax: There are 3 bone edit tools in the Figure editor: Rotate, Length, and Rotate+Length. So you have a choice.
nemyax:
--- Quote from: Steve on August 29, 2016, 11:22:01 pm ---The click-drag-on-a-bone-to-follow-the-cursor rotation was changed in build 1203 and then build 1235 introduced an error that makes that do weird things when there are a lot of nested rotations.
--- End quote ---
I've just checked, and the dragging feature is absent from 1203. In 1201, you can still sort of do it, but only in ortho views.
nemyax:
Bug: Anim8or hangs if you try to use the main menu while a looping sequence is playing.
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