General Category > Ongoing Anim8or Development

Current Development Release - Build 1269, February 14, 2017

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GISNut:
Wow Steve,

I've been so busy working on my latest Anim8or project that I missed one update and now 1253! Now I need to stop and play with the new IK toys. I've been working with 1247 since it was released and only found one problem. Sometimes when the Materials Tool bar is open the colored balls would disappear. Selecting and applying still worked but the icons were just missing. Then all of a sudden they came back. I couldn't make it happen. I was editing and moving points and lines. then I would do a fill holes and select a material.

I'll keep an eye on 1253 for the same problem.
(Proud Anim8or user!) 8)

GISNut:
It just happened again in 1253. When I re-sized the window to full screen the balls popped back on. Then I clicked on one and it disappeared again. Again I re-sized back to the smaller version they came back on again. Must be a refresh thing.

Steve:
I'll look into this - thanks for the bug report.

daniel99:
Wow, Steve! An8 is going in the right direction.
It's the best way to animate when the feet are locked, as I said before even for a quadruped.
The position of the locked feet is still a bit jiggly when playback, but I'm sure you gonna solve that too.

What I've observed, the feet jump to last feet position if I try to adjust any previous root position.
A similar jump happened when I deleted the keyframes too.
Here's in this video what I'm talking about.

[/youtube]

Steve:
daniel99: This is because the locked position of the end effectors isn't animated yet. I.e. there isn't a controller to remember where they are set in various frames, but just a single point in world coordinates.  When an effector is locked Anim8or simply saves the most recent location for future use. If you change frames and then use the IK tool it will try to move the effectors back to that last saved location.

Until I get the controllers working, you can avoid this if you re-lock the end effectors so they will use the current locations. You can do this by double clicking on a locked effector and then clicking OK since this sets the locked location to the current value.

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