General Category > Ongoing Anim8or Development

IK tool

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johnar:
 Hi steve.
 Don't know how i missed your last post here, have just seen it, .....   will try to get a few examples together and get them to u.......

 Edit: Are you wanting more crash examples in 1261?,
.. in the last hour i haven't been able to duplicate a crash in 1258,.............. but will keep trying nxt time..........

Steve:
OK I've fixed a couple of IK related bugs that could crash with build 1263. Hopefully it fixes the problems that you've been encountering. It also eliminates several causes of the end effector drift between keys that are at the same location.

The Rotate Bone tool now moves the location of  affectedend effectors. I think this makes it a lot easier to use both IK and FW together.

I also changed the Move tool to move the locations of locked end-effectors when the animation key is off. This allows you to globally change the location of a character without affecting the animation. When the animate key is on the Move tool acts like moving the root bone under that IK tool except that no new keys are set for the IK effector joints. Let me know what you think.

There is one missing capability that I'm thinking about adding. If you have a completed animation, such as a character walking across a scene, it is very difficult to adjust the path without having to tediously reposition all the end-effectors' keys one-by-one. I think it would be very useful to be able to edit the path and then would change accordingly.  This is a lot of work so I'd like your opinion as to it's usefulness before I start. What do you think?

daniel99:
Hey Steve. Build 1263 it won't run. I double click it, triple click it, quadruple-click it and nothing...When I go to Windows Task Manager I can see all the an8 1263 instances opened, but they won't run.
Any an8 build it opens in 2-3 seconds, this new one, it doesn't. And it also shows 108K for memory...

daniel99:
Forgot to mention, when right click and End Process on those an8 copies in the Task Manager, they won't close. I need to restart every time to get rid of them.
An8 it shows about 30,000K for memory when it works, but it only show 108K for 1263, and it won't run :( :( :(

nemyax:
Steve
Why do you hide the axis gizmo when the Lock Position option is on? It should remain available for precise positioning of the end effector.

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