General Category > Ongoing Anim8or Development
IK tool
Steve:
daniel99: I have a few questions that might help me find the problem.
1. Have you tried running it with the -traceinit command line option?
2. Do you have "Start in Previous" checked in the File->Configuration dialog, or "Autosave"?
3. What OS and what graphics do you have? [See the About->SystemInfo dialog.]
johnar:
Steve. MENU FOLDERS FOR BONES!!!
Showing in Scene mode and working exactly as expected. The days of lengthy scrolling up and down in the timetrack are over.
Thank you so, so much. That's just absolutely friggin awesome.
(Plans for same in Sequence mode?)
Haven't had a lot of time with anim8or recently, but that'll be changing very soon, and i'll definately make time this weekend to take 1263 for a decent spin.
No problems here as described by daniel99. (In fact,have been using it for the last hour with no problems at all so far).
OpenGL Vendor: NVIDIA Corporation
OpenGL Renderer: GeForce 8600 GT/PCIe/SSE2
OpenGL Version: 3.3.0
OS Version: Windows 7 (6.1) build 7600
'start in previous' is not selected.
'Autosave' is selected
This is so cool. I'll be doing a lot of 'rig organising' with menu folders this weekend. Thats so good to see that in the timetrack.
Will give the IK a decent go as well, and get back to you with updates on how its all working here.
(edit: And will comment on latest tweaks and fixes etc, which you have described in your post)
This is just blinkin awesome. Cheers steve, Well done.........
Edit2. Task Manager shows anim8or using 46,520 K, at idle.. with 1 figure. File size is 3,646 KB, .....if that's any help there....
johnar:
OK. Am now beginning to see some issues in Scene mode... 1263
'Anim8or stops working'... when scaling a figure in scene mode.
easily reproduceable...
Edit: Scaling object in scene mode has same result...
(Will send you those files you were asking for, after i get a chance to test some more and 'document' etc.....)
daniel99:
Hey Steve.
I've managed to make 1263 work. I believe it was a local problem on my laptop. But I still don't know what was the cause.
Before that, (see the vid) I created a new folder and copied all the builds in there. Only a couple of them run. You can see in the Task Manager the ones that didn't run and the one that did run.
Also, I show in the vid the problems with those Spider/Werewolf legs, and the weird wiggle it happens.
System info (for the laptop, where this problem happened):
OpenGL Vendor: Intel
OpenGL Renderer: Intel(R) HD Graphics 5500
OpenGL Version: 4.4.0 - Build 20.19.15.4463
OS Version: Windows 7 (6.1) build 7600
[/youtube]
Steve:
daniel99: I suspect that it's the graphics driver for the Intel chip. Try using the original OpenGL path in Anim8or but un-checking the "Options->Debug->NewOGLRenderer" option. Also try turning shaders off in the View->Preferences dialog.
As I've said before, I'm working on locking the orientation. It's not ready yet.
As for the legs wiggling, does that happen when you play the animation? It should be a bit more stable there. The issue is that there are an infinite number of solutions with that chain of 3 bones. The angle between the shin-bones and feet isn't changing. The foot wiggle is simple a result of the shin-bone changing orientation.
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