General Category > Ongoing Anim8or Development

IK tool

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daniel99:
Amazing news, Steve.
Might be a good idea to have a check box for locking the limbs. For example, when animating a quadruped, the feet would be locked, and maybe automatically unlock when moving the feet controls.

And, btw. Great job with the normal map. I believe would be awesome to also have a displacement map. Will you consider it?

Thanks !

Steve:
OK I posted an updated IK tool in build 1235. The controls have been improved significantly, so check it out and let me know what you think!

daniel99:
I'm checking it right now :) :) :)

daniel99:
OMFG....Just after a few minute playing with it, ..I'm ... I'.m .... you should see my face now :)))
It's just perfect, and you added the right-clight+drag for Y axis, that's just great. Also, thanks for giving the option to hide the bones while IK controls are on.
I can not describe how happy I am for all these amazing options.
Btw, is there a way to add the root IK and I didn't find it, or not yet?

Thank you Steve.

Steve:
I posted build 1247 with a lot of new IK features.  See the first post in the topic for details :)

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