General Category > Ongoing Anim8or Development

IK tool

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ELECTROHERMIT:
!!!!!!!!!WOW!!!!!!!!!!!!

Steve, I can't believe we have another build and the interface is amazing. I'm so excited it almost doesn't seem real... the rest of my evening has just been put to the side to play with this new Anim8tor build and appreciate how lucky we are that you are back in the lab!

David Davis
Professional Medical Illustrator AEIMS, AMI, M.D.A

Trevor:
Maybe I misunderstood but, when you say;
" I'll be adding different solvers once the overall interface is more or less final"
Do you mean there will be a list of preset properties to choose from (Custom, Ball-Joint (Shoulder), hinge (Knee))?

Trev

johnar:
Hi there steve and all.
The IK is coming along awesomely.
 A couple of thoughts.
 When you move an IK chain, keys are created, but not selected.
IK keys should be selected when they are created.
 Not only does it make them more reckonizable in the time track, it would also allow for quick copy - pasting, which i think is pretty essential.
 

  The other thing, i don't know about anybody else, but i'm still finding it pretty hard, at times, to easily see the IK box before its selected.
 Perhaps they could be a different color than the rig?, and maybe even a smidgen bigger ?

 One more thing.
 At the moment, you need to move an IK chain to set any keys.
 Ideally, there should be a way to key the bones in the selected IK chain without needing to move it. Perhaps it can be tied in somehow to key selected bones, where anim8or knows which bones to key because of the IK chain selected.
 Keep up the great stuff steve.
 Anim8or is absolutely rockin'

Steve:
johnar: Good feedback. I'm still experimenting with the look of the IK handle. One thing you can do now to help the visibility is to move and scale the handle. In the Figure editor, click on the handle to select it. Then use the Scale and Move tools to change it's location and size. User colors is also a really good idea for this.

nemyax:

--- Quote from: johnar on September 19, 2016, 11:18:58 am ---When you move an IK chain, keys are created, but not selected.

--- End quote ---
If I'm getting Steve's idea right, these keys are a temporary solution anyway (or at least only a secondary solution). When animating with IK, you generally set keys on the target, not on the chain members. In the final version, to change the motion, you only have to reposition the target, and the chain will still follow it wherever it goes, without being keyed.

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