General Category > Ongoing Anim8or Development

IK tool

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Steve:
I just posted build 1250 with some things that might be of interest :)  I haven't completed locking of more than one IK end effector yet, but I'm working on it.

daniel99: I think I've fixed your crash problem. At least I fixed something similar to it. Please check out the build when you get a chance, and also see if your snapping back bug is fixed.

johnar: "IK keys should be selected when they are created." Should do this now   Also Key Selected Bones (hot key 'k') now should work. When you slick on an IK handle it automatically selects all bones, but doesn't add keys unless you move the mouse. Then you can use the 'k' hot key to key them as they are. I also added Morph Targets so "Key Selected Bones" is now "Key Selected Bones And Morph Targets".  I also add entries in the track window for all joints and morph targets even if they don't have any keys set.

daniel99:
Steve: Oh,goody-goody! Let's see!

thecolclough:

--- Quote from: Steve on September 21, 2016, 09:44:11 pm ---I also add entries in the track window for all joints and morph targets even if they don't have any keys set.
--- End quote ---
this will definitely be useful in some contexts, but i know i've had other cases where it's been useful not to have these entries showing - would it be possible to make this feature user-toggle-able?

johnar:

--- Quote ---would it be possible to make this feature user-toggle-able?
--- End quote ---
I agree with thecolclough that the timetrack entries can become way to long, and there does need to be a way to control this. Has been on my mind for quite some time.
  Perhaps a 'menu folder' arrangement?, like in object and editor modes.
  The folders show n the timetrack, with the little plus signs for opening and closing. (collapsing) They could open and close directly above/below each other, so as not to take up more room in the the actual timetrack.
 morph targets could have a 'menu folder' of there own, inside the folder of the relevant folder. ;)
  One long time wishlist thing of mine is the ability to 'drag' the timetrack entries up and down in the left hand colum of the timetrack. Often the morphs are at the bottom or top of the list, and the bones are at the other end, which can be a lot of scrolling up and down. It would be nice if the user could  drag the essential entries closer together. Closer to the action, so to speak.
 If it was a 'dragable, menu folder' type arrangement, it might actually work quite well. ??
  But, of course, this is not an IK thing, and this is the IK thread, and i've rattled on long enough.  :)

 Now for why i originally came to post, lol.
 Steve  Latest build. MAGIC. Working perfectly. This is GREAT!!
You've done it to me on my birthday again, bless you steve. Thanks.


ENSONIQ5:
Could be intentional but I'll mention this anyway, if IK is selected in Scene mode the IK widgets associated with a figure element actually render as solid cubes (build 1250).  Deselecting IK stops them being rendered so all good but I would assume they should be a non-rendering item.

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