General Category > Ongoing Anim8or Development
IK tool
johnar:
Funny thing you mentioned that ENSONIQ5. I've just posted another wee clip of froyd with his things showing. http://www.anim8or.com/smf/index.php/topic,5051.30.html
It's actually quite cool being able to render them as well. The camera has always been 'renderable' as well, so maybe it is intentional?
Good to see you on board, by the way.
steve The new way of keying the IK chains has improved animating immensely. It's so much faster, and easy to use. That goes for keying the morphs as well. Its just absolutely super.
Animating now, already, is soooooooo much easier.
Hats off to you sir. Its a breakthrough!
Thank you, thank you, thank you.
daniel99:
ENSONIQ5: I've noticed that a while ago. If deactivated, the IK controllers won't render. But being renderable, sometimes could be useful. So that's great!
Steve:
johnar: "Perhaps a 'menu folder' arrangement?" (for the Time Track). I've been thinking about something like this for a while, too. There are several ways for it to work. I was thinking about additional menu commands to do things like group selected keys, etc. But working like the menu folders do is more consistent and probably simpler to implement. And Happy Birthday.
ENSONIQ5: Oops! I guess I haven't made any renders with IK tools. I don't think that they should render. This is trivial to fix. --- but daniel99 also has a point.
daniel99:
Steve My personal opinion:It is useful to have the IK controllers renderable. Sometimes, for a presentation, demo or for showing/explaining to the clients can be very useful. And just turning the IK off when final rendering.
Also, Steve... Let's say I have to render the cat, and I have a separate layer for the fur. In figure mode, I add the body mesh layer and the fur layer and rig them both to the bones. I hide the fur, to be able to animate faster only the body mesh. But in the scene mode, the fur still shows. Can you make it not to show the hidden layers?
When I want to render, I simply go back in figure mode, and Shift+H the fur layer, and it should show in scene mode.
Same thing when I have a hipoly mesh. I could rig the Hipoly and the LowPoly mesh. When I make the animation, I hide the Hipoly, and work with Lowpoly. When rendering, Show the HiPoly Mesh.
The second point I wanna make. Let's say I made an animation, and I click the figure, selecting all the layers. Unfortunately, I can not copy all the layers in the figure at once. This can be useful. And I remember some old build had that feature. If I have the same figure in two scenes, and I simply want to copy the keyframes from first scene FigureA to second scene FigureA ?
johnar:
Hi steve
Ik is working really, really well.
Thanks so much.
1 thing.
When i first add a figure to scene mode and highlight the IK buttons, the ik handles or boxes wont show. Not until i've gone into figure mode, then back to scene mode. Then the handles/boxes are showing and can have visibility turned off and on just as it does in sequence and figure modes. (perfectly).
The full body IK is interesting, i like the idea, and think it could be a great thing, especially once you've solved how to get those end effectors to lock, and stay, in position.
I know you're still working on that.
One experiment involved locking froyds left foot to the ground. Then, in front view, grabbing his forearm and dragging him gently back and forth along the x axis. (full body ik) I notice the foot tries to stay in place, but then moves away with the dotted line showing it is out of range.
From a laymens point of view, it makes me think, if that foot is locked there, then it should stay right there 'regardless of all else'.
I have no real idea of how you make this magical thing work, but it's like, that locked foot position needs to be 'absolutely unmovable by anything else', until it is unlocked.
If that can happen, she'll be golden.
Good luck with this steve. I'm sure with the occasional 'eureka' moment, and your hours and hours of hard work, she'll get there.
Anim8or 4eva
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