General Category > Ongoing Anim8or Development
IK tool
johnar:
The menu folder grouping is great so far.
As a trial, for now, for froyd, i created 4 groups.
Below waist. Above waist. HandLeft and HandRight. (for fingers).
Everything is grouped in the timetrack as it should be, and once the collapsable folders are in place, the amount of room in the timetrack will have increased massively.
Menu folders will make a huge difference in the timetrack, and morph targets will be much easier to access, without needing to scroll past everything else to get there.
Nice one steve.
Steve:
OK then "Key All Bones" will key all bones in any figure that is selected or has at least one bone selected. Note: switching between modes will preserve figure and bone selection, but entering IK or FK will deselect everything else (cameras, attached objects, lights, etc.) since these other things aren't relevant for these operations.
johnar:
That sounds excellent.
Found a possible bug. It may not, however, be an issue if you're planning on changing how we move between IK and FK. (both active with bone rotate tool. (?))
Anyway, what i've noticed is, in sequence mode, changing from IK to FK turns off the animation key.
Probably shouldn't. ?
Keep up the great work steve Many thanks.
johnar:
Hi steve.
I've noticed with shortcut key 'k', for key selected bones and morph targets', that bones need to be selected for a morph target to be keyed at the same time.
It would be good if you could select just a morph target, or targets' and key those with 'k' as well. ie: key selected morph targets with no bones selected.
Position and Orientation keys could possibly be an option as well?
What say you.
Edit: Point in case: I've got a bouncy ball with a face. It has 13 morph targets, and no rig.
With Orientation and position keys added, thats 15 'double click -> ok's to set the first keys for that. A Left click to select 1, then right clicks to select the rest, then press 'k', is sooo much quicker.
And, further along, same deal. Single or multiple morph targets can be selected and 'k'd in no time at all.
daniel99:
Steve, just a quick remark: When I lock the position and save and close the project. When I reopen the project, the locked effectors are not locked anymore. Can that be fixed?
And also, would be a good idea to also have locked position and rotation for the end effectors ?
Thanks.
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