General Category > Ongoing Anim8or Development
IK tool
nemyax:
--- Quote from: Steve on October 16, 2016, 02:32:58 pm ---When the "locked" effectors are animated (I'm working on this now :) ) they will move in a manner similar to any other key-animated point, along with the position of the figure.
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This is excellent news. Thanks for clearing it up.
--- Quote from: Steve on October 16, 2016, 02:32:58 pm ---A better term might be "active" or "enabled" or "???". Any ideas?
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"Enabled" sounds fine.
Steve
If I may be so bold as to request something big =) You're now working on animated transforms for effectors, so they are going to have the power to float about. Chained bones don't have this power in Anim8or. So how about making it possible to start bone chains from effectors, like you can do now from the root bone? This would enable the user to move skeleton parts about freely (not as far as IK lets them, but anywhere at all), while retaining the chained nature of bones.
daniel99:
johnar Steve To be honest, I have no problem naming it lock, or hold, or keep, or block, or stop, or anything else, as long as it eases the animation process and works correctly. I dunno how it's called in other programs because I do not use other programs. :D
Steve:
nemyax: Currently effector are implemented as goals for where the end of a bone should be. But the bone structure is still just a single tree starting at the root. Adding the ability to start a bone hierarchy at the goal position would probably be as much work as supporting arbitrary bone hierarchies - something that I certainly see the value in but I want to hold off on adding until I get all the things I'm working on now more or less finished.
I'd like to start concentrating on getting another "official" release out, with updated documentation and web site - then on to better bone structures, etc.:)
nemyax:
--- Quote from: Steve on October 16, 2016, 05:02:57 pm ---arbitrary bone hierarchies - something that I certainly see the value in but I want to hold off on adding until I get all the things I'm working on now more or less finished.
I'd like to start concentrating on getting another "official" release out, with updated documentation and web site - then on to better bone structures, etc.:)
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Fair enough! It's good to know you've got arbitrary hierarchies in the back of your mind.
daniel99:
Steve A new official release would be nice. I've seen there are people who do not know there are many new builds for anim8or, because they don't check the forum :(
Anyhow, me personally, I would have the end-effectors lock position/rotation for the latest bone in the chains added, and fix for the "wiggle" before a new official release...but that's just me.
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