General Category > Ongoing Anim8or Development

IK tool

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daniel99:
Yes, johnar. Good example.
But my concern is the orientation of the feet. Like Steve said, he's gonna try and fix this too.
In some cases, only one bone will be used for the foot (take for example an elephant). That bone being the end-effector keeps it's position when it's locked...but it also should keep it's orientation locked.
In the poser example you provided, the robot's feet remain fixed on the ground, and the toes do not get 'into' the ground. Froyd's toes do.
But I have enough confidence in Steve. I'm sure the next release will have this fixed. Ani8or Rocks :D

Steve:
johnar: "and returns to a higher position", i.e. the "drift". Yes, this certainly is a bug. The locked position shouldn't move unless you specifically move it, so once the figure returns to within range the effector should lock-in exactly where it started.

I working on additional constraints like keeping the orientation of the foot flat (so the toe doesn't go into the ground), and a true "locked" effector. I plan to keep the current "goal" effector as well since both can be useful.

I thought the second robot was intentional - it's a good reference for the motion.

daniel99:
Steve: I was thinking ... an easy way would be to have something similar to the Lock Position checkbox....Lock Orientation Checkbox :D

Steve:
daniel9: Thanks! But the dialog isn't the difficult part

daniel99:
Yes, I know! :D

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