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render resolution question

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daniel99:
Steve: I'll have to look into that, 'cause I don't know how to do that.
Anyhow, I had projects with 4 x 4K textures, but when trying to add another one, it crashed. Fortunately, so far it was enough for me.

Steve:
Check how much memory Anim8or is using - that might be why it's crashing. Anim8or is not good at managing memory :(

Steve:
cooldude234: check out build 1240 - I added a pixel/inch attribute for saving .BMP, .PNG and .JPG images.  Let me know if it does what you need.

Note: .PNG files only support pixels/meter as far as I can tell so I use the closest equivalent.

Alpha2:

--- Quote from: daniel99 on August 07, 2016, 08:55:47 am ---I had to make some prints for a company few years back, and I've noticed there's amazing quality even with  150dpi for huge banners and prints. Always check antialiased when rendering, though.
I also had no problem rendering videos at 4K resolution with anim8or.
Unfortunately, it seems the max resolution for textures is same as the max resolution for renders 4096x4096.
Sometimes I create my textures as 8192x8192, and I have to size it down to 50% to be able to load it in anim8or.

Overall, anim8or proved to be the perfect choice in every situation for me :)

--- End quote ---

Antialiasing is fine when you're not editing. But it's a hassle when you get into photo shop and go to select an area of color and you get spotty edges. I've worked on projects that have required pixel perfect accuracy and the kind of "halo" effect you get on aliased images list the last thing you want to deal with.


--- Quote from: Steve on August 12, 2016, 07:23:13 pm ---cooldude234: check out build 1240 - I added a pixel/inch attribute for saving .BMP, .PNG and .JPG images.  Let me know if it does what you need.

Note: .PNG files only support pixels/meter as far as I can tell so I use the closest equivalent.

--- End quote ---

I gave it a spin with one of the projects I'm working on, and it seems to work perfectly! Thanks for looking into this Steve. The test file properties read exactly as I'd hoped in their properties tab. The compression on jpg seems a bit more aggressive than I remember, but it's probably just been a while since I last rendered a simple jpg in Anim8or. I'll probably just stick to BMP and PNG for any serious still image output.

Steve:
Alpha2: Try setting the JPG quality to a higher number.  The default of 90 isn't really 90% - I don't know how they apply this number - it's just a parameter to the compression function.  Try 100 and see if that's OK (or just use .png -it's better than .bmp because it's losless but compressed).

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