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Morph the textures

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slex:
Thanks Raxx for rephrasing my question, that was exactly what I thought-
--- Quote ---the action of keyframing the skewing, scaling, or moving UV coordinates with it interpolating between each keyframe
--- End quote ---
. I've meant morphing just one picture/texture which is applied to object or the part of it- that could be useful for simulation of liquids (water,sweat,melting etc.).

I watched your tutorial about the script and understood that I have to edit multiple instances of that picture with external program that can be applied to a .an8 file with your script, that worked quite good in you video but those codes look scary :o,I'll give it a try 

slex:
I'll just copy the object, paste it inside the first one and rotate/resize texture and give it some morphs.

Thanks raxx and daniel a lot for helping me to clear it out :), you're gr8

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