General Category > General Anim8or Forum
Hello! New user with a 'hello' and a question!
ENSONIQ5:
Cheers daniel99. There's a lot to not like about Carrara, there are some things that are just plain weird, but I guess I'm familiar with it by now so it no longer bothers me too much. When I do a project purely in Anim8or I am always impressed by the excellent workflow; the ability to create multiple Objects, Figures and Scenes within a single project is just excellent and I really miss this in other packages. If the render speed of ART could be improved (most of my renders need reflections and other tricky stuff so Scanline is not really an option) I would love to work entirely within Anim8or.
daniel99:
ENSONIQ5: Yes, to be honest, some renders I tried to make with carrera, looked exactly like an8 renders, almost no difference. So, I'll trick with an8. ---> AN8 4 LIFE !!! :D
wolfsong73:
--- Quote from: nemyax on September 13, 2016, 02:39:29 am ---
--- Quote from: wolfsong73 on September 11, 2016, 01:43:49 pm ---I just finally said "okay, enough" to a stint with another one, from a fairly well-known company, whose developers seem to place more importance on "doing everything differently", than on creating an intuitive and approachable app. Not going to name which, 'cause I don't want this to be a "this vs. that" type of post.
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Hash Inc.?
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Nope! Though I have worked with that in the past.
Neat program, and has a nice workflow. As it stands, I personally see A:M as a kind of "niche novelty app". It's cool, Hash patches are an interesting way of constructing objects, and can yield some nice results (which ultimately comes down to the person using it). But it's not fulfilling any needs that haven't already long been addressed, and far better supported, with sub-d's.
I've always thought their marketing point about "Hash Patches being more efficient than polygons" has been overstated - especially as computers' graphics capabilities have become so powerful. IMO, if they ditched the spline/hash patch method of modeling, implemented sub-d's, but kept everything else the same, the program could probably blow up quite a bit, not to mention expand its compatibility, and viability in a pipeline, many times over.
wolfsong73:
--- Quote from: ENSONIQ5 on September 13, 2016, 08:58:04 am ---Cheers daniel99. There's a lot to not like about Carrara, there are some things that are just plain weird, but I guess I'm familiar with it by now so it no longer bothers me too much. When I do a project purely in Anim8or I am always impressed by the excellent workflow; the ability to create multiple Objects, Figures and Scenes within a single project is just excellent and I really miss this in other packages. If the render speed of ART could be improved (most of my renders need reflections and other tricky stuff so Scanline is not really an option) I would love to work entirely within Anim8or.
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Carrara is one of the programs I tried before coming back to give Anim8or another go.
It's basically a great example, to me, of a program with some great ideas poorly or messily implemented. Their "Rooms" concept is analgous to Anim8or's tabs. Only, in my experience so far, Steven has done a better job of implementing that paradigm here. I ultimately found modeling with Carrara to be frustrating and needlessly complex; too much moving between rooms, trawling through menu drop-downs and properties tabs to find the right option for a basic operation. It's one good example of what I mean when I talk about a tool getting in the way of performing an otherwise simple task.
I do really dig the program overall, though. Might still be a good option for rendering movies down the road, and just keep the modeling here. Or maybe Blender. We'll see when I get there.
Does Steven have long-term goals for expanding on Anim8or's rendering?
wolfsong73:
--- Quote from: ENSONIQ5 on September 13, 2016, 04:18:55 am ---The render was done with Carrara which is similar to Anim8or in that it is a comprehensive modelling/animation/rendering package, however it's not free or open source. Its modeller is kinda terrible to be honest, which is why I still prefer to build in Anim8or, however it has an excellent renderer that is able to make use of multi-threading and network-rendering. If I engage both my i7 machines that's 16 threads of rendering power, which equals speed. Since I'm mainly rendering HD1080 at 24 fps, speed is essential to maintain workflow. While the sample image above could absolutely have been rendered with Anim8or (in fact, ART renders look nicer than Carrara's in my opinion) it would have taken many times longer to render (2-3 minutes per frame in Carrara, possibly 20-30 minutes or more in Anim8or depending on settings).
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The bolded bit was exactly my experience with it. Cool program, uncomfortable modeling process.
Great vid! I watched it through while home on lunch :p.
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