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Layers?

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wolfsong73:

--- Quote from: thecolclough on September 13, 2016, 01:02:32 pm ---
--- Quote from: wolfsong73 on September 12, 2016, 10:31:43 pm ---... I'm going to create what will ultimately be the stage/setting for an animated short...
--- End quote ---

do keep us posted - it's always a pleasure to find a fellow one-man-band filmmaker and watch their project(s) develop!

--- End quote ---

Oh I will! I think once I get a bit more into it, I'll start a proper WIP thread.

I'm literally going to be learning everything in AN8 as I go... modeling, texturing, animating, etc. Although, I might take some detours along the way for side-projects specifically about learning a certain feature, so I'm not mucking with the main project itself.

Should be a fun challenge! And the end movie, I think, should be pretty humorous - at least I hope others feel that way  ;D

wolfsong73:
Okay! So I've been doing some learning/experimenting with texturing and lighting.

I've decided that these specific canisters are going to be a learning project, not part of the actual full 'kitchen project' I plan to do. I was doing some searching online and found some canisters whose look and style I like a lot more. More curvy, and with a blue and gray earthenware look. I think they'll be more interesting to look at.

So! I did some renders, experimenting with the different settings, but am finding that I can't get the light very bright. At 100% (255, 255, 255), and up close to the jars, it's just not very bright. I also didn't see a multiplier, or any mention in the documentation (though I might have overlooked it) on how to increase the brightness. Is there a way to increase the brightness of the lights? It's a spotlight. Also just realized I'd forgotten to enable shadows for that shot. Whoops.

So, here's a render I did.. There's the base diffuse color, a spec map (which isn't very noticeable in this shot) and an environment map applied.

Steve:
What are your material settings for the diffuse and specular factors? What is the color in the texture, and did you set the texture blend mode?

wolfsong73:

--- Quote from: Steve on September 13, 2016, 10:52:03 pm ---What are your material settings for the diffuse and specular factors? What is the color in the texture, and did you set the texture blend mode?

--- End quote ---

I don't remember about the first 2, and I don't know for the 3rd.

The only thing I messed around with was the mode of the specular map, which I set to Lighten, and I was messing with the environment map to make it more subtle.

Here's a screenshot of my actual settings, since it's easier to just look at them than to type them out heh.

Thanks!

Steve:
You basically have a very, very dark blue material with only the highlights using the texture, with a very small amount of environment map. The basic color comes from the Diffuse color plus the a tiny amount from the Environment map.

If you increase the percentage of the Environment map to 30-50% and maybe the specular map as well it will make a dark blue, shiny material.  If you brighten the Diffuse color it could help but you should probably decrease the ambient factor to 0.3 and the diffuse factor to 0.7 or so if you do. Play around with these values and see what happens.

Hope this helps!

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