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Anim8or v1.0 Beta is available

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Trevor:
Agreed about Key Combos, there are a set of standard windows combos that just help to be consistent.

Trev

thecolclough:

--- Quote from: Trevor on March 29, 2017, 01:26:24 pm ---Agreed about Key Combos...
--- End quote ---
me too!  consistency is a wonderful thing =]

GISNut:
Wow, 1.0!  Earlier ,this month, I downloaded 1269 and only had a short time to play with it and then I had to move to another project.

I come back to the forum today and, BAM, 1.0! After downloading and running it I was pleased that it wasn't a big change. It works great. I just spent a couple of hours putting it through some hoops.

Great job Steve. I cut my 3D teeth on Anim8or since 2007 and now it's my goto for initial designs. Now I need to figure out how to do IK.

davdud101:

--- Quote from: Raxx on March 28, 2017, 10:43:26 pm ---And...any chance of Ctrl+S being to save, Ctrl+O to open, and Ctrl+Shift+S to save as? Whenever I come back to this program from, say, any other program in existence, I keep accidentally toggling Smooth shaded mode and god knows what else pressing the other hot keys :P

--- End quote ---

Hey Raxx, long time no see!! :)

Awesome, Steve! I'm looking forward to getting back into modeling once I get my new computer built. Congratulations on hitting that first milestone - Anim8or is truly remarkable for a one-man free-time project!

V:
Hello. Have few troubles with new version:
1. Can't get UV scaling with touch-pad on netbook. So in where is no middle button and earlier it was no problem - scaling was duplicated to Alt key combination, but now Alt is binded for Arc Rotate. Can it be possible to make a check-box in properties or debug menu or button like for fast selection or some over manner for turning old way Arc Rotate/UV scaling or something completely different to get it? It could be in more generalized form like "Two buttons compatibility key map" for such things.
2. Multithreading is on but, one core only is used.
3. Turning layers in render-view screen has no effect until go to scene view and check on them in where.

:P Sorry for tongue-tied wording it is google-translate in most cases.

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