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Why do we love anim8or?

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davdud101:
1) It's INCREDIBLY easy-to-use. I'll admit, I didn't quite get it back in 2004 when I was an 8-year old, and so I messed around more with a kids' app called "Cosmic Blobs", but after coming back aged 11 or 12 and reading in the manual just a *bit*, I learned a LOT. Super easy software.

2) With a little pushin' and a little shovin', the software can, in many areas, do just what higher-end software can do, just as good as they can. Huge plus for someone looking to get into animation while skipping a HUGE learning curve. Sure, that comes at the expense of a few "super-special' features, but generally everything that needs to be done can, in some way or another, be done!

3) It's admittedly got a charm about it. It might not be as flashy as MAYA or Blender, but then Steve is making it for fun in his retirement and isn't necessarily trying to sell it as the 'next best alternative to professional modelling and animation packages', for example. Then he can also cater more directly to the specific needs of his small community.

Here's to building a bigger, active community for the future, and many, many years of Anim8or to come! Huzzah! :)

Trevor:
I love an8 because it was one of the first modelers I used.
I was at school when I wanted to model and tried finding free software. Choice wasn't huge, not to mention I was using win9x and some like blender have discontinued support.

As mentioned by everyone else, the learning curve was not big, and I soon started making basic images.

Now of course, it fits very well with N64 modeling and my techniques have vastly improved.

There are some technical features Id like (HDR + Tone Mapping, More CAD, Diffuse inter-reflection, vertex colour bake), and as others have mentioned, a multi-threaded renderer would be excellent.

Trev

lppena:
Anim8or is an excellent modeling tool for everyone and even though I mostly use another free modeling tool I will always highly recommend Anim8or as a very sound choice for 3d modeling hobbyists. The UI is very simple yet flexible. The work space is easy to navigate and encourages people to express their own creativity quite freely. Kudos to Steve! Leroy. 

exile:
As a newbie coming from 2D animation software (Anime Studio / Moho) I'm impressed with the features of Anim8or so far. Moho has come of age, although there are plenty of halfway accomplished new features to work out, for example with the drawing tools. It's become more powerful and is used by some professionals, but the rigs are more complicated, too. On Facebook and in the Lost Marble forum, advanced users are wowing each other with head and body turns that look like - you guessed it - 3D.

I've tested a lot of software in the past months but missed Anim8or, now I'd like to make up for lost time.

I can't wait to get past the first stages and get advanced enough to give some of my 2D characters a new life in 3D, and hopefully find solutions to the old project-killing problems. Attached are two poses of a "funny man drawn on a hairpin" inspired by an example from Jack Hamm's book on Cartooning. I'm hoping that with a little more knowledge and practice he will be doable in 3D.

Pixie3D:
I love Anim8or for how easy it is to run, no installation is required and no long loading time either. It also has some great tools that allows you to be very creative. Some people love the workflow in Anim8or, separating out objects, figures, sequences and scenes etc. I am not a big fan of this concept but I appreciate different opinions, also never got much out of the renderer before Steve implemented Art. The Art renderer has improved it the software a lot. It is might not be as flashy as the commercial software but that is fine - big respect to Steve for developing single-handedly in the first place. I do also love the support and loyal community Anim8or has created over the years. But all in all Anima8or to me is a great solid modelling software.

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