Artwork > Anim8or Challenges

Challenge #34: Anim8or 1.0 splash screen

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davdud101:
No intention to double post! (I gueess technically there was, since I didn't stop myself.)
I've been putting some time into this today, have spent probably around 4 hours working on modeling and fixing materials. The mirror is pretty sweet, it's actually a dielectric layer over a reflective layer, like a real mirror.
Amazing job on the ART renderer, Steve, I'm seriously impressed by how well it performs with such ease (not to mention that's its gotten much faster to render with later releases, it seems).

Still a small, low-quality, non-AA'd version of my image. I've got a couple more days of modelling to go on this, but I'm looking forward to each step of the process. Obviously I'm going for photo-realism. But in this case, I **think** I'll have to do a little bit of pass-compositing in GIMP afterwards... is that really allowed?

At that point, it's no longer a creation solely built in Anim8or, eh? Even though all the passes ARE rendered in Anim8or and everything is modelled using the software? I'd hate to suggest that such constraints should be added, but when you think about it, the splash screen really has to focus on what the software in itself alone can do, right?

Steve:
ENSONIQ5, davdud101 Nice!

kreator:
1st Draft....



ianross:
Wonderful creations from Kreator (Kevin), some years ago he edited an on line magazine called anim8or world, this inspired me to use anim8or as my main 3d animation program.Thank you Kevin.

davdud101:
ENSONIQ, you've piqued my interest plenty. How did you make the "jet streams"? Is it basically just a long, curving cone with a high emissive value and a transparency map?
Is everything put together in a single pass? (I'd assume so based on what you said above) I think I'm going to try that myself. I was worried at to whether it'd be possible because I'm using LOADS of attributes AND have to render shadows. That's gonna be a loooong render time!

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