Artwork > Anim8or Challenges
Challenge #34: Anim8or 1.0 splash screen
kreator:
:D
fromsoysauce:
Decidedly I'll be taking a different approach with posting my WIPS on this page for this contest.
My composition is going to be character-centric, so I've spent last week remaking my model of Robin. Here she is sitting daintily but this time with posable ears. And more importantly scales actually modeled into her claws instead of textured onto them.
This, by the way is probably not the pose I will wind up going with, since I want to come up with something that works well with the image dimensions as well as takes advantage of the unique shapes in her design, this pose I feel makes her legs and skirt too hard to make sense out of.
I wanna see if I can get a composition similar to the Deviant Art artist Sakimichan. And I fully intend to have an actual background too at some point.
ENSONIQ5:
--- Quote ---ENSONIQ, you've piqued my interest plenty. How did you make the "jet streams"? Is it basically just a long, curving cone with a high emissive value and a transparency map?
Is everything put together in a single pass? (I'd assume so based on what you said above) I think I'm going to try that myself. I was worried at to whether it'd be possible because I'm using LOADS of attributes AND have to render shadows. That's gonna be a loooong render time!
--- End quote ---
Yes, the 'contrails' are modeled (extrusion of 12-sided polygon along a path before subdividing) with transmaps used to fade them out. There's a yellow>red>black gradient in the Ambient, Diffuse and Emissive fields and a black>white gradient in the Trans field (the gradient maps are attached). Importantly, Specular is 0.0 so the scene lights don't affect the contrails. The same idea was used for the engine flares and the explosion under the Blender-logo-esque space station. Be aware that these elements will all cast shadows with the ART renderer so there was some juggling of positions in the scene to ensure this didn't happen (ie. a long black shadow from the contrail cast on the planet would kinda spoil the effect!).
Rendering was done in a single pass with no 2D editing other than the text at the bottom and a slight increase in overall saturation. No external software was used for compositing or UV mapping, the only non-Anim8or software used was for 2D photo editing to process the texture maps.
ENSONIQ5:
Thanks for the feedback and awesome to see some works in progress. FSS, I was hoping the Anim8or chick would make an appearance!
I have re-rendered the scene with improved lighting on the 'Anim8or ship' and a few other minor tweaks. This render was also done with AA at 64spp but took about 20 hours rather than 75 with the 'ANIM8OR' text at the top taking about 80% of that time (dielectrics look awesome but crikey are they slow to render). The background is a bit sharper on the earlier version rendered at 2X and resampled down but that's not a bad thing as being a bit softer on the new version it seems to focus the eye a bit better on the foreground objects.
fromsoysauce:
Heheh- Weren't we all expecting her?
Regarding your entree, I will give you my 2 cents, at the moment, my eyes are drawn mostly to the background, the explosion and the boost trail. Though I feel like you want the subject matter of the picture to be the space ships. Might I suggest brightening them to have them pop in front of the background more? Like this:
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