Artwork > Anim8or Challenges

Challenge #34: Anim8or 1.0 splash screen

<< < (12/37) > >>

thecolclough:
thanks for the feedback, again - glad you're liking the design :)


--- Quote from: fromsoysauce on April 27, 2017, 04:42:53 pm ---makes me think of the 20 century fox logo.
--- End quote ---
hadn't thought of that before, but i can see the resemblance now you mention it!


--- Quote from: davdud101 on April 27, 2017, 04:47:03 pm ---The text "Anim8or" is a wee bit difficult to read for my taste (it seems a little too transparent maybe)
--- End quote ---
same here actually; that's the main thing that's still niggling me.  i'm thinking i might try a version with the front faces of the text changed to the highly-mirrored material used on the two plinths, and leaving the sides glassy


--- Quote from: fromsoysauce on April 27, 2017, 04:42:53 pm ---At long last, I finished rigging Sharkie! I must say that I'm pretty happy with the result
--- End quote ---
must admit i had a moment of doubt looking at the earlier WIPs, but she came out good in the end :D

davdud101:

--- Quote from: thecolclough on April 28, 2017, 11:31:17 am ---must admit i had a moment of doubt looking at the earlier WIPs, but she came out good in the end :D

--- End quote ---

Same, FSS, the tail looked pretty stiff in the very first iterations. She's so cute, well done :)

fromsoysauce:
You probably noticed that up to this point, I've just been doing screenshots and not renders, well I came up with a configuration that keeps the solo pose Robin originally had, and *Tetrises* Shark into the frame nicely, so now I'm getting things started for rendering purposes.

I really like the way that their tails collectively create a swooping curve.

I am picturing a background with lots of plants so as to make the pallet of the characters present stand out nicely. The Anim8or logo will probably go in the top right.

I like the dynamic in this pose because one could read into it some layers of depth if they wanted to (i.e. the models we make with anim8or can feel dear to us, or at least I often feel that way) , but it also is just visually pretty to look at.

@davdud101 , heheh well you know how it is, T-pose should look stiff for the sake of ease of rigging. Fun fact, I did use Steve's shark tutorial for her.

Edit---
Wip of my take on the logo, thoughts?
Edit---
Added logo to composition.

ENSONIQ5:
Love your work FSS! It's one thing to create great figures, as these are, but quite another to be able to pose them so well.  All your poses seem 'comfortable' and believable without the awkwardness that is so often apparent with posed CG characters.  True artistry, and it's a pleasure to watch these characters develop.

thecolclough:
looking excellent as ever, FSS.  one tiny little suggestion for the sake of fine-tuning: where you've done the '8' and the '1.0' in red, that makes them look like they want to fit together as a pair, so i think it would work better if the lower line of text was moved very slightly to the left so that the two numbers centre-align relative to each other.  i realise the whole lines are currently centred, but i think the alignment of the numbers draws the eye more.

anywho, back soon with another version of my design, once i've picked another little fight with ART :P

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version