Artwork > Anim8or Challenges

Challenge #34: Anim8or 1.0 splash screen

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ENSONIQ5:

--- Quote from: fromsoysauce on May 12, 2017, 04:11:36 am ---Do any of you have titles for your works?

--- End quote ---

Don't think I've ever given a name to any still image before... Perhaps "Renegade" comes closest.

fromsoysauce:
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ENSONIQ5:
I'm very pleased that the references to those other popular 3D packages weren't too subtle, you've absolutely nailed it regarding the narrative of 'Renegade'.  I only had a vague idea of the composition before constructing it, all I really had was the idea of the 'Anim8or ship', identified by its robin-esque colour scheme, and the Maya/3DS ships.  Since the 3DS and Maya logos are basically the same M/3 shape on different angles it was a no-brainer to build a ship that looked reminiscent of those logos when fore-shortened and rotated.  The Blender space station was great fun to build... and insanely satisfying to destroy.  There's definitely something Freudian in that...

FSS: Regarding your final, aside from the strong composition I think what impresses me most is how much like a hand painting it looks.  It can be really difficult to avoid the 'hard-edged' nature of CGI, your techniques in softening the background work wonderfully well in this image (I've seen your tutorial on the grass edge borders, the technique works perfectly in this image).  The rain ripples in the water and the fireflies are masterfully done!  This is an excellent piece of work with a delicate touch that belies what we know was a painstaking process to develop.

Thecolclough: Your final is a totally compelling image that is impossible to glance at, its crisp detail demands a detailed inspection.  I agree with FSS's points regarding the composition, I'm a sucker for dramatic angles and tilted cameras!  The palette is spot on and works perfectly with the Anim8or V1 workspace colour scheme.  Reflections can be a PITA to work with as they can introduce confusion and camouflage the prime focus, your expert use of glossy reflections in this image perfectly sidesteps this problem and gives a prestigious, 'expensive' appearance the 'Anim8or' sign.  I also love the dichotomy resulting from the combination of the abstract space within which the sign is suspended and the satisfying physical reality of the suspension rods.

fromsoysauce:
Hehehe it's good to know that's how it looks. When I design environments, I tend to try to make it feel like, if you were there, it'd feel soft. And when I make character I always want to design them in a way that they feel so cute, the viewer should want to just give them the hugs.

Now that I think about it, Thecolclough's piece and mine have nearly fully opposite aspects, what's lacking in "Be Lovely to Each Other" shows up in "Red Letter Day" and vice-versa.

RLD's got a very graphics design corporate feeling, mine has more of a art gallery/museum vibe to it.
RLD relishes in the crisp geometric hard shapes, mine's got soft biomophic shapes all about it.
RLD goes for realism, mine is instead impressionistic.
RLD hones strongly sculptural finality (solid still render),  mine's implies it's a moment surrounded by past and future (as if part of a animated movie).
RLD brings completely new imagery to An8, mine takes the source material and relishes in adaptation.

I feel like RLD has a lot more, for lack of a better word, muscle work at it's core than mine does. Mine instead focuses on the use visual techniques (the kind of stuff I learn as a game developer) to get more abstract and impressionistic representation of ideas rather than fully "real" representations. This idea comes up best when you think about Thecolclough's suspension rods being actual rods, vs my glow bugs actually being sprites applied to billboards. So to bring an RPG metaphore into this, Colclough's a sword and shield wielding warrior, and I'm a spellcasting wizard.

That-- or I'm just having way too much fun looking at what came out of this little an8 challenge. Or maybe both.

ronaldefarmer:
Here is my entry for the splash screen challenge:

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