General Category > General Anim8or Forum
Newbie Hand Issues
exile:
Hey everybody,
Thanks for the great suggestions. I loved the elegant motion of the animated gif hand. The image including the bone structure is very helpful. BTW, thanks to Johnar also for his eye morphing tutorial that I was able to duplicate. It will take a while, but when I have something finished I'll post it here.
Kyle:
I never did figure out how to rig/animate hands myself.
Apparently its even difficult for Nintendo. With games like Mario Galaxy or 3D world they swap in different poses for each frame, stop motion style.
exile:
Can't seem to get it better than this - not usable. Don't know what's wrong.
johnar:
Had a quick look this morning before work.
I've moved the 3 shorter knuckle extrusions further apart and changed the joint limits.
2nite will try some more. (am now beginning to doubt my suggestion of the 3 extrusions rather than 1, seems to be something not quite right)
Maybe compare with a hand with only the 1 seam per knuckle?
Looking a little better now, will have another look 2nite.
EDIT: weight brush can be edited by going 'Build => weight brush'
Try radius of 12 and strength of 5 or 1, for easier painting.
johnar:
Giving finger/thumb bones some limits is pretty essential. I've changed the limits, check them out.
Was in a bit of a rush this morning, been a while since skinning a hand, but it's come back to me now. (this method not really just for fingers. Try it everywhere. ;)
This is 1 finger.
Start from the tip of the finger, with a weight brush strength of 1.0. Paint the seams points as
shown in the pic along the top. (both ends of seam). It won't look exactly like this, but it will later. So that's 4 seams purple, (tip of finger), 3 seams green and 3 seams yellow, as shown by the colored numbers.
the finger should look like this pic below after you've painted the '1's'
Next, set weight strength to 0.5.
Start at the yellow bone, (painting yellow), and paint the middle seam between yellow and green,
but only paint over the vertices ONCE. This is important, because once-over will give a strength
of 0.5. If you paint it again, the strength will increase.
Then do the same with green to purple. (middle to tip of finger) Paint the middle seams vertices green, and ONCE only.
I included the purple 0.5 at the base of the finger. Although that purple part of the hand isn't animated the yellow part of the finger is, so the theory/method remains the same.
EDIT: To avoid confusion.
Once you've done the '0.5's it'll look like the top pic. (although i haven't painted the '0.5' on the 'purple to yellow' base of the finger.
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