General Category > Anim8or v1.0 Discussion Forum
Linkin' FIGURE to BONE? Big DILEMMA...
daniel99:
Steve: That's weird, but I think I found the solution....after I made the new IKchains, I saved the project and closed anim8or. When I opened the project again, it worked. All IKchains in the original scene.
Btw, some features I noticed would ease the workflow:
-the possibility to rearrange the layers. Usually it comes like: "Scene01/Wprld/Camera/Light01/Light02/Light03/Figure01"
When I'm working on my laptop, and the screen being smaller, it would be great to be able to drag the figure on top, like "Scene01/World/Figure01/Camera/Loghts...."
- Sometimes I need to use the same cam position or lights. It would be great to be able to copy objects/lights/cam pos from one scene to another...
-dragging the keyframes in the timeline, like select/ then M+LEftClick&Drag for example.....
-a way to select all the keyframes. If I have a longer scene, like 20sec, there's no way to select all the keyframes.
-Could you add on the list for updates a...displacement map?
-and my old wish...a way to have the character's feet keep its orientation when locked on the ground. Like in this gif example someone posted a few months back...
Steve:
When you add the new IK chain and go into the Scene editor, exactly how are you trying to animate it? I tried this and everything I try with the IK tool works:
1. Without locking the effector:
a. Click on the handle to select to new chain,
b. Click drag the effector around.
c. Move to other frames and do the same.
2. By locking the new chain:
a. Double click on the handle and lock the effector.
b. Click-drag the effector in different frames, etc.
Steve:
--- Quote ----dragging the keyframes in the timeline, like select/ then M+LEftClick&Drag for example.....
--- End quote ---
Interesting idea. Currently the normal Ctrl-C, and Ctrl-X, keys copy and cut keys for the selected controllers, and Ctrl-V pastes them relative to the selected frame. So you can select frames 10-20 and some controllers, Copy/Cut them, and select another starting frame where you want to paste them.
Since click-dragging on the time track selects a range of frames using that to move the keys in the Move tool would be inconsistent. How about RMB Click-Drag, or Ctrl LMB Click-Drag to move keys?
--- Quote ---- Sometimes I need to use the same cam position or lights. It would be great to be able to copy objects/lights/cam pos from one scene to another...
--- End quote ---
Also an interesting idea. Currently Ctrl+Sh+C and Ctrl+Sh+V copy and paste materials between different objects in the Object Editor. How about using those for copy/paste of element keys between scenes? If the names of the element and controller match then the keys would be pasted starting at the selected frame in the second scene.
--- Quote ----and my old wish...a way to have the character's feet keep its orientation when locked on the ground. Like in this gif example someone posted a few months back...
--- End quote ---
I worked on this a fair amount last fall but I couldn't get to working in a general manner. When you are trying to lock both the position and angle it's tricky because sometimes you can do one or the other exactly but not both. This can become really complicated when one IK chain is the parent of another.
I also want to add constraints such as Y >= 0 (i.e. don't let the feet do through the floor) which should be easier but I ran into problems. Probably just wasn't taking the right approach. I'll visit these again later on this year.
--- Quote ----a way to select all the keyframes. If I have a longer scene, like 20sec, there's no way to select all the keyframes.
--- End quote ---
I'll come up with a good way to do this.
daniel99:
--- Quote ---1. Without locking the effector:
a. Click on the handle to select to new chain,
b. Click drag the effector around.
c. Move to other frames and do the same.
2. By locking the new chain:
a. Double click on the handle and lock the effector.
b. Click-drag the effector in different frames, etc.
--- End quote ---
Yes, that's exactly how I do it. Maybe it happened because I have quite a few IKchains, but as long I can save and reopen and it works just fine I don't mind.
--- Quote ---How about RMB Click-Drag, or Ctrl LMB Click-Drag to move keys?
--- End quote ---
Maybe Ctrl LMB Click-Drag. I'm lefthanded. That would work for me better :) :) :)
I use Ctrl+X&Ctrl+V often, But yeah, a way to drag the selected frames would be awesome and useful.
--- Quote ---Currently Ctrl+Sh+C and Ctrl+Sh+V copy and paste materials between different objects in the Object Editor. How about using those for copy/paste of element keys between scenes?
--- End quote ---
That would be just PERFECT :)
--- Quote ---I also want to add constraints such as Y >= 0 (i.e. don't let the feet do through the floor) which should be easier but I ran into problems. Probably just wasn't taking the right approach. I'll visit these again later on this year.
--- End quote ---
Perhaps also using a key combination would be easier? When moving a character with its feet locked, and also hold down a key, that would keep the feet previous orientation and prevent going through the floor.
--- Quote ---I'll come up with a good way to do this.
--- End quote ---
Thanks!
chuft-captain:
--- Quote from: daniel99 on May 29, 2017, 09:29:26 am --- Maybe Ctrl LMB Click-Drag. I'm lefthanded. That would work for me better :) :) :)
--- End quote ---
Sorry to jump into this thread as I haven't been following it, however I noticed this comment and thought it worth mentioning that allowances for left-handedness are better handled in the mouse-configuration options of the OS where you should be able to reverse the meaning of LMB and RMB on your computer. (This shouldn't be a consideration in the design of the application.)
I guess you almost certainly already know about this and were just joking about designing for left-handedness. :)
Regards
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