General Category > Anim8or v1.0 Discussion Forum
Copy past issue. World-object coordinates issue
nemyax:
--- Quote from: Steve on August 27, 2017, 03:38:58 pm ---#100-013 - Object/Move command uses World coordinates when Object coordinates are selected.
--- End quote ---
Steve
Can you make object coordinate system transforms work for points as well as objects?
Also, pivot rotation in screen coordinates doesn't work in perspective mode, even though pivot moving does. Do you test in perspective?
Steve:
nemyax: I think Point Move works properly for all coordinate systems, including Object. But Point Rotate looks like it's using World coordinates when it should be using Object.
Pivot rotations has multiple issues, not just in perspective views...
nemyax:
--- Quote from: Steve on August 28, 2017, 11:52:36 am ---Point Move works properly for all coordinate systems, including Object. But Point Rotate looks like it's using World coordinates when it should be using Object.
--- End quote ---
Yes, that's true. And non-uniform scale behaves like rotate.
By the way, why do you disallow scaling to zero and negative scaling? They come in very handy sometimes.
Gyperboloid:
Steve, cool !!! For me, Anim8or was followed by those coordinate issues and now when they're almost fixed that Version 1 tag is fair enough. 8)
--- Quote from: nemyax on August 28, 2017, 08:57:19 am ---
--- Quote from: Steve on August 27, 2017, 03:38:58 pm ---#100-013 - Object/Move command uses World coordinates when Object coordinates are selected.
--- End quote ---
Steve
Can you make object coordinate system transforms work for points as well as objects?
Also, pivot rotation in screen coordinates doesn't work in perspective mode, even though pivot moving does. Do you test in perspective?
--- End quote ---
--- Quote from: Steve on August 28, 2017, 11:52:36 am ---nemyax: I think Point Move works properly for all coordinate systems, including Object. But Point Rotate looks like it's using World coordinates when it should be using Object.
Pivot rotations has multiple issues, not just in perspective views...
--- End quote ---
I checked it and yes, point manipulations seem to work properly according to object pivot in all coordinate systems.
As for the pivot rotation I checked it too. It has the same exact issues in all views including the user defined ( global thing ).
Exactly in Object/Axis mode : For the move command the pivot in World and Object coordinates behaves the same, has the old behavior ( in object coords pivot moves as in the world coords, with y and z axes in world coords being reversed, screen coords are fine ). As for the rotation command the opposite happens, in object coords the pivot's rotation works properly, relies on object pivot ( see itself ), while in world coords it relies again on object pivot and not on world axis. In screen coords the rotation is totally strange, something in-between values of axes, but stiil seems to relie on object pivot orientation ???
--- Quote from: nemyax on August 28, 2017, 11:59:55 am ---
--- Quote from: Steve on August 28, 2017, 11:52:36 am ---Point Move works properly for all coordinate systems, including Object. But Point Rotate looks like it's using World coordinates when it should be using Object.
--- End quote ---
Yes, that's true. And non-uniform scale behaves like rotate.
By the way, why do you disallow scaling to zero and negative scaling? They come in very handy sometimes.
--- End quote ---
Checked that too, but seems to have normal behavior also ::) Though, in Object/Edit the result is visible only when you finish your mouse dragging and not during the mouse movement, as happens ( and which is the correct way ) with scaling ( both uniform and non- ) of points in Point Edit mode.
Sorry for that message blending :P , just don't want to create kind of a chat here, so I just update this reply of mine :
--- Quote from: nemyax on August 28, 2017, 12:35:54 pm ---Sorry, I meant non-uniform scale uses the wrong coordinate system (like rotate does), not that it rotates things.
--- End quote ---
It seems to behave according to screen coords only, in all coordinating systems.
nemyax:
Sorry, I meant non-uniform scale uses the wrong coordinate system (like rotate does), not that it rotates things.
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