General Category > Anim8or v1.0 Discussion Forum
Copy past issue. World-object coordinates issue
Steve:
Here's a build with fixes for many of the issues with Screen, Object and World coordinate systems' Move and Rotate functions:
http://www.anim8or.com/download/files/animv100b_1298.zip
Give it a try and let me know if these Object Editor tools now work properly. Note: This build does not address related issues with Scaling, or anything in the other editors. That'll come later.
--- Move/Rotate Object/Edit, Object/Point and Object/Pivot all now work correctly ---
- Fix problems with Point Rotate in Object Coordinates.
- Fix problems with Move Pivot in Object and World coordinates.
- Fix problems with Rotate Pivot in Screen and World coordinates.
- Change: use mouse RMB in the X direction to move in the Z axis (was the Y direction) to be consistent with rotations.
- Global changes to Rotations:
* Screen coordinates: X/Y axes act as if you are physically rolling the object - X dir rotates in screen Y axis,
Y dir rotates in X axis.
* Object and World coordinates: +X/Y/Z movement rotates around the X/Y/Z axis in the counter-clockwise direction
when looking in the -X/-Y/-Z direction. This is how rotations are generally described.
nemyax:
Rotation works properly in the latest build. Now, if only there were a way to specify a custom rotation and scaling pivot in point edit mode =)
Steve:
Ahhhh, so there is a command Edit->Rotate->RotateCustom in Point Edit mode -- but it never has done anything! What were they thinking when they wrote this thing?
Looks like something that should I should work on next :)
nemyax:
--- Quote from: Steve on September 04, 2017, 12:56:36 pm ---What were they thinking when they wrote this thing?
--- End quote ---
They were probably thinking, "The scope and complexity of this thing are BLOODY HUGE! Will I ever get to fix the point rotations, I wonder?" =)
Gyperboloid:
Nice Steve !!! In the last release everything works just great !!! Coordinate systems now behave as they supposed to !
What a long way that was! :D Since you mentioned it, couple of things I report again, if allowed. :)
1)
--- Quote from: Steve on September 04, 2017, 12:56:36 pm ---Ahhhh, so there is a command Edit->Rotate->RotateCustom in Point Edit mode -- but it never has done anything! What were they thinking when they wrote this thing?
Looks like something that should I should work on next :)
--- End quote ---
It works, the rotation. But maybe you could disable the other commands in Edit menu in Point Editor which are not available ( Scale, Locate ), like the Pivot ?
2) In the same menu ( Edit -- > Select ) in Point Editor , I don't remember from which version, the " Select Face Edges " command was removed, though it's still usable in Point Editor through its hotkey "t". Can you restore it ?
3) You added the " Split Solids " command in Build menu in Object Editor but in Point Editor the " l " shortcut for the split solids command still works, when nothing selected joined meshes split. Since you added the command in Object Editor in Build menu, maybe it's a good idea to remove, if possible, that possibility ( split solids ) from Point Editor. Since originaly the " l " hotkey stands for the " loop cut " command, if nothing is selected when hitting " loop cut " ( "l" hotkey ) nothing should happen, so no solids would split by mistake.
Later I'll add some other things ;D
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