General Category > Ongoing Anim8or Development

Experimential Track Ball for Arc Rotate

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Trevor:
I like it but agree with Kyle, original aloud rotating round an object while looking down on it, new one rotates the horizontal "plane" meaning that you now rotate round to below the object then back up top... As Kyle said, this is disorientating.

As far as I see, only Z translation is missing, which could be added as an arrow up the left or right of the circle.
As for the X and Y trnaslations, they work fine for me, I don't run off screen since I start at the end closes to screen edge and swipe across through the circle maximising screen swipe.

I would also suggest a Zoom on the other side to Z, working the same, swipe up or down it to zoom in or out.

--- Code: ---^      - ^ -       ^
|    /   |   \     |
Z <-X---------X-> FOV
|    \   |   /     |
V      - V -       V

--- End code ---
Adding these 2 "sliders" avoids the need to use any more mouse buttons for touchscreens, however, it would be nice to mix the old and new keeping the new UI and the old mouse commands.
New UI allows single mouse button, old commands allow those with a mouse to still take shortcuts.

Trev

Gyperboloid:
Hm, cool addition. Anim8or becomes modern day by day.  :) I don't know about others, for me Arc as a tool is perfect and beside other stuff it was the one I never though myself that it needed any improvement. But since the code has been writen, the difficult part is done and yet another addition to Anim8or's toolset is only a good thing. The main improvement to the "classic" Arc tool to me seems to be the manipulations in the World Coordinates and Screen Coordinates ( Object Coords same as World Coords ), since in the original tool the precision in rotation on one axis is possible, but only in Y axis in World coord behavior and in X axis in Screen coords behavior ( no matter wich coord system is active ). And of course, maybe I should put it first, it seems to be highly oriented to touch screen performance, maybe, since Steve mentioned it himself ??? One small suggestion in the current stage of development of the tool, since I don't know if only the new one will stay when finished ( logical enough, no need for two same tools  ??? ), maybe to use the Ctrl + R shortcut ( currently used for the Arc Rotate Tool ) , since there's the Alt shortcut already, to switch between two "Arc modes" quickly, insteed of changing it from the debug menu.

Trevor:
I don't know that we necessarily need 2 separate tools, The New UI should replace the old UI but the back code of the new one needs brought "up to classic spec".

Being able to do everything with 1 mouse button / finger is great and the new UI (with addition of the 2 sliders I suggested in previous post) accomplishes this, I just think that having a mouse should allow the "old" behavior if you press right or middle buttons.
Also the rotational problem needs fixing, or made optional. (PerfectGold recently changed its rotations to similar to an8's "classic" and Subdrag called it "First Person Shooter Style" as against "Flight Sim Style". Since Arc-Rotate is more like looking down on a table you could call it "Table Top Style" and the odd - though technically correct fixed axis rotation - "Orbit Style")

Trev

Gyperboloid:
Well, I only mentioned that the Arc Rotate tool wasn't something that highly needed to be improved. Of course one tool will stay, when the new one will be "polished". About 2 additional arrows, it's a good idea, but if even in the original Arc you may think that it kind of covers the working space ( minimum ), the new one does a little bit more and how it will look like with 2 more extra arrows, I'm not sure.

AlecJames:
How do you zoom?

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