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Anim8or workspace and 3d space too little

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Steve:
fefe01 and Nellucnaiv: I don't mind constructive criticism. It helps me improve Anim8or. If you are having a problem or have a suggestion, feel free to post something about it.

I can't promise to address all of your concerns, but if I don't know about them they'll never be fixed :)

fefe01:
Thank you very much Steve. When I tried to to find all the settings for the Z limit, I noticed that the depth channel cannot be enabled in the render movie menu. Can anyone help me please or is it a problem to be fixed?

Steve:
Rendering uses the depth settings from the scene. The Z limits are used by both the scanline renderer and the OpenGL renderer. The ART renderer doesn't have a depth buffer precision problem so the limits are always 0 to infinity.

thecolclough:
Steve - when Fefe mentioned enabling the depth channel, i think he's talking about the option to output the depth channel as a separate render, which is available for stills but not for movies (per the attached screenshot).  i've wondered about this discrepancy before too.

fefe01:
Exactly Thecolclough! The depth channel setting doesn't appear in the render movie menu! ???

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