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Problems with Anim8or V1.0 Scene mode and Rendering
Gyperboloid:
--- Quote from: AlecJames on November 30, 2017, 10:14:15 am ---Where is the fast AA render option?
--- End quote ---
AA settings, left lower corner . I think it's "on" by default ??
--- Quote from: Nellucnaiv on November 30, 2017, 09:44:25 am ---Thanks a lot for the advice guys. I do render from 0, it was just an example. Sometimes the transition between two frames is not smooth. I have tried V1.0b but it also crashes when I enter scene mode. Maybe the scenes too complex?
Thanks again
--- End quote ---
I use the latest build. It did to mee too. I think I figured out what the problem is. My project was 35 MB at the point the problem accured, but I think the size is not the problem here. When I was in the Scene mode in Wireframe shaded view, everything was Ok ( although a little bit freezy, despite computer's 8 GB RAM ). But, when I changed to the flat shaded view Anim8or crashed !!! Thankfully, the project was saved at the right point and nothing was lost. Then, although I couldn't understand what exactly happened and I did the same mistake again. From wireframe to flat shaded ->> crash !!! Only then I changed from wireframe to solid shaded view and no problem. I forget about it for a day or two and the next time it happend again, but... I almost lost the whole work !!! Suddenly I couldn't go from Object Mode to the Scene Mode at all... crash again. Maybe Anim8or remembered the shader settings ( flat shaded ) and that's why I couldn't get into Scene Mode . I oppened the project in the old good v.0.97d and it worked !!! That means the project was not corrupted. Opening a new empty scene ( new project ) was possible too, but turning to the project scene, crushed it again. Finally, I think I found the problem... it's the new shading settings - >> GLSL. Changing to the old ARB or turning them off fixes the problem
AlecJames:
Thanks Gyperboloid.
(Took me a while to find it because its only in Render-->AA Setup when ART is selected as the renderer :-[)
Steve:
Gyperboloid: What graphics chip do you have?
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