General Category > Ongoing Anim8or Development
v1.01 Development Release - Build 1403, August 29, 2022
Trevor:
Hope you are well Steve.
Just wondering the current state of an8, would adding the basic attributes as simple checkboxes be a quick enough task? I think it was mentioned before.
I just keep forgetting the exact spelling of each attribute and whether or not its an int or string etc.
Trev
Steve:
@Trevor, are you referring to the attributes for materials, such as "class", " IOR", "specular", etc.?
Trevor:
yeah, Ambientoccluder too
Trev
Alpha2:
A couple of issues since the last few versions...
First: I use a trick for characters holding items: I hide them with a morph target and then attach the item to a characters hand in the figure editor. I shrink something like a gun until it's so small that it can't be seen, when it's time to show it I just turn off the morph and it appears in hand, but both 1380 and recent previous versions have been doing this thing where every time I touch the skeleton to move and arm the hidden item pops back into view. I can hide it again by stepping back and forth a frame or two, but this doesn't help much because it just comes back the second I touch the character to try and animate. This reverted morph is also visible when I go to render an image without clearing the frame. It doesn't persist when I render video, though.
Second: IK handles don't hide when I render unless I manually hide them first. They'll appear in both image renders and video if your object (in this case the character they're attached to) is visible. They won't appear if it's just the skeleton.
Steve:
Alpha2: if you enable "Show IK Controls" (hot key "I", or click on the lower IK button in the left-hand tool bar) then the IK handles are visible in both the working views and in the renders. If you disable it then they shouldn't appear in either.
Can you send me an example of the morph target issue?
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