General Category > Ongoing Anim8or Development

v1.01 Development Release - Build 1403, August 29, 2022

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Alpha2:
Sorry I took a bit to respond, had to deal with Windows 10 being a jerk all day.

Uh, maybe I don't understand the usage scenario you had in mind where IK visibility is needed that often that it needs to turn back on automatically?

Here's full disclosure for clarity (so pardon the wordiness): I've been using the program for years at this point so actively using IK is a fairly recent thing for me and I mostly use it for movements of groups of multiple bones (ie. lifting a leg so the knee bends naturally). I use Bone Rotate more in general (for individual limbs and/or clean up of things that get wonky after IK movement,) so most of the time I'm using something else like Bone Rotate, Select, Move or Arc Rotate to make sure everything is positioned properly before switching to the camera view. Usually the IK tool isn't even turned on when I go to render a shot or scene, but when I return to scene mode, regardless of what tool I was using, the IK visibility is always turned on again which needs to be toggled off manually every time I want to go back to render another image... Just now while I was testing it for the reply, it seems odd that the visibility would turn on if I'm not even using the IK tool since using the Bone rotate tool (rather than the IK tool) to move IK handles seems counter intuitive as it only seems to move a bone IK chain isn't even supposed to effect.

If you feel IK visibility is that necessary a function I can't deny it's usefulness to other users, I can work around them being always on in scene mode, but it feels like the sensible thing at least would be for the visibility to turn off during a render, the same way the path visual or the axis visuals do, so as not to interfere with renders.

Steve:
Whenever you activate the "Rotate Bone", "Rotate Joint", or "Inverse Kinematics" tool, both "Show IK" and "Animate" are automatically enabled. This is because that is what you want almost all of the time. You can turn "Show IK" off and still use them.

Now when you render and return to the active tool, bot Animate and Show IK get reenabled. I'm simply trying to explain why it is happening.

I'll see if I can preserve the settings after a render so it doesn't happen after a render

Alpha2:
Okay, so if I understand correctly, as long as I stay off of the rotation or IK manipulation tools when I render it should not reactivate then? This is probably what I needed to know to avoid complaining and rid me of the assumption that it was a bug. My apologies. I do very much appreciate your patience with me in explaining this. It makes the difference between flailing in frustration and directed towards growing with the program. It wasn't so much that I couldn't understand as it was that the time saver just bumped against the makeshift workflow I'd built up over the years.

Basically I wanted it to work a certain way because these are the first figures I've worked with for an extended length of time that have had any IK so I wasn't aware of the newer features tied to them. Up until the beginning of this year everything I'd done with Anim8or had been done with the Bone rotation tool.

Steve:
Alpha2: I've updated the way these settings work in build 1382. See if they work better.

Alpha2:
Oh geez! Sorry I didn't get back to you sooner, Steve. I'd been wrapped up in working on some of my projects I'll give it a look right now.

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