General Category > Ongoing Anim8or Development
v1.01 Development Release - Build 1403, August 29, 2022
chuft-captain:
Thought that would be the reason ... and it's a good thing, because often it's very helpful to rotate about the origin instead of the mesh's pivot ... and you know what I'm going to say next don't you ... ;D 8) ... that it would be a good option to offer users when doing rotations of native meshes .. the option to rotate around the origin instead of the mesh center.
;-)
Claude:
In axis mode,you can move and rotate the pivot point.
chuft-captain:
Claude,
That's good to know ... but to borrow a phrase by Slartibartfast from Hitchhiker's Guide, "I don't know this 'Axis' mode of which you speak".
The only "modes" I have ever seen are Object, Figure, Sequence, Scene.
(I did say my knowledge of Anim8or features was not that broad, didn't I? 8) :D :D ::) )
Thanks!
Claude:
This button called Object/Axis mode lets you move an object's pivot or origin.
http://www.anim8or.com/learn/manual/buttons/b_axis_s.png
There's also some special functions in menu Edit/Pivot.
Sorry if my answer lacked details.
chuft-captain:
Claude,
I can't find that button in my version (latest dev build 1318).
The only button that looks vaguely like it is in the Coord section (group of three) but when I hover over it, it says "World Coordinates <w>".
Is that the button you meant?
EDIT: Forget that, I think I just found the button you mean (just above the other one) ... sorry about that. I'll try that out to see it's effects.
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