General Category > Ongoing Anim8or Development

v1.01 Development Release - Build 1403, August 29, 2022

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Michel Colaço:
Congratulations Steve! The new updates worked very well for me! especially copy and paste object within the scene and the new editor of bones. Steve, do you think it would be possible to edit wireframe points within the scene mode? I use a lot of morph, but I think this could speed up a lot of processes!

Trevor:
steve, can you fix the "Backfaces" button/preference so that it actually culls backfaces. As far as I know its never worked but it would be handy if it did :)

Trev

Steve:
Michel Colaço: I can see how editing morph targets in thescene editor would be helpful. Anim8or isn't quite set up for that but I'l see if I can figure out something.

Trevor: Those buttons should disable the selection of front or back faced polygons, edges and points.

Trevor:
sorry steve, I don't mean the left hand toolbar, I mean in "Options > [ ]Backside" and "View > Preferences > [ ]Backside"

Disabling these makes no difference in the viewport.

Trev

Steve:
OK that was used by the origional Anim8or software renderer. Not everyone had working OpenGL drivers in the early days so I added a software path for drawing the working screens. Disabling backfaces often made it run much faster.

How important is it? At first pass it seems that it would be easy to add, but I suspect that a lot of things won't work correctly without a tom of tweaking.

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